GetSelf

Revision as of 23:40, 9 January 2007 by imported>Scruggs (Doesn't work on lights, which is truly stupid)

Syntax:

set refVar to GetSelf
set refVar to this

Example:

if GetSelf == GetActionRef
set MyQuest.targetRef to GetSelf

Returns the calling object itself as a reference. Useful for if statements, or for setting reference variables on other scripts.


Notes:

  • When this function is called on a carriable object (such as a weapon or miscellaneous item), the reference returned only remains valid while the object remains in the gameworld.
  • This function appears to be unreliable when called on the player.
  • This function returns 0 when called on a Light.