GetStartingAngle

Revision as of 10:34, 20 June 2008 by imported>Vswe (Added Search Terms)
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Syntax:

GetStartingAngle axis 

Example:

GetStartingAngle Z 


Returns the original world rotation angle of the object on the selected axis (X, Y, or Z) in float. The angle is the angle the object was placed in the editor, not it's current game state.