GetWeaponAnimType

Revision as of 16:51, 30 June 2010 by imported>Underground (The original function did not work in the CS, when the ActorID followed the command. It must be declared prior to the command.)
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Syntax:

 ActorID.GetWeaponAnimType  

Returns actor's current weapon anim type:

0 = hand-to-hand (no weapon or staff)
1 = 1 handed weapon
2 = 2 handed weapon
3 = bow