Difference between revisions of "Global Scripts"

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A global script is a script that needs to be running all the time in order to perform advanced scripting techniques.  The actual uses for this vary a great deal, but reasons include: alterations of the locations of objects above and beyond the Havok physics engine; dynamic placement of creatures and objects; and modifications of NPCs on a grand scale (for instance, making every single NPC in the game burst into flames...).
A global script is a script that needs to be running all the time in order to perform advanced scripting techniques.  The actual uses for this vary a great deal, but reasons include: alterations of the locations of objects above and beyond the Havok physics engine; dynamic placement of creatures and objects; and modifications of NPCs on a grand scale (for instance, making every single NPC in the game burst into flames...).
Global scripts are designed to be running immediately from the very start of the game.  This is distinct from other kinds of quest scripts which are triggered and only executed as the quest is in play.




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