Difference between revisions of "Global Scripts"
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If you're used to [[scripting]] in [http://www.elderscrolls.com/games/morrowind_overview.htm The Elder Scrolls III: Morrowind], you may be familiar with a concept known as "global scripts". In Morrowind, the way to run a global script — at least if you have the [http://www.elderscrolls.com/games/tribunal_overview.htm Tribunal] or [http://www.elderscrolls.com/games/bloodmoon_overview.htm Bloodmoon] expansions, or if you have the [http://www.elderscrolls.com/games/goty_overview.htm Morrowind Game of the Year Edition] — is to create your script as normal, then specify it is a Start Script in the Construction Set. | If you're used to [[scripting]] in [http://www.elderscrolls.com/games/morrowind_overview.htm The Elder Scrolls III: Morrowind], you may be familiar with a concept known as "global scripts". In Morrowind, the way to run a global script — at least if you have the [http://www.elderscrolls.com/games/tribunal_overview.htm Tribunal] or [http://www.elderscrolls.com/games/bloodmoon_overview.htm Bloodmoon] expansions, or if you have the [http://www.elderscrolls.com/games/goty_overview.htm Morrowind Game of the Year Edition] — is to create your script as normal, then specify it is a Start Script in the Construction Set. | ||