HasVariable

Revision as of 04:57, 17 April 2011 by imported>Low Post
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< [[::Category:Functions|Category:Functions]]

A function added by the Oblivion Script Extender.

Syntax:

(hasVariable:bool) reference.HasVariable varName:string questID:ref

Returns 1 if the calling reference or specified quest has a variable with the specified name.


See Also