Difference between revisions of "Heightmap Editing"

3 bytes added ,  15:45, 23 March 2006
imported>Noah
imported>Noah
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===Editing/Overview/Preview/Color Masking Windows===
===Editing/Overview/Preview/Color Masking Windows===
:*'''Editing Window''' This window displays the currently loaded heightmap section and allows for the various editing brushes to alter the pixels of 4 1024x1024 16-bit grayscale heightmap images. To navigate the window, press and hold the middle mouse button to pan around and scroll the mouse wheel up or down to zoom in and out, respectively. Note that the current cell coordinate and the XYZ positions, in [[exterior cells|units]], of the pixel directly below the center of the current brush/cursor are displayed below the editing window.
:*'''Editing Window''' This window displays the currently loaded heightmap section and allows for the various editing brushes to alter the pixels of 4 1024x1024 16-bit grayscale heightmap images. To navigate the window, press and hold the middle mouse button to pan around and scroll the mouse wheel up or down to zoom in and out, respectively. Note that the current cell coordinate and the XYZ positions, in [[exterior cells|units]], of the pixel directly below the center of the current brush/cursor are displayed below the editing window.
:*'''Overview Window''' This window shows a macro view of all editable heightmap sections for the currently loaded world space in a 16x16 grid. To switch focus in the editing window to a new heightmap section, simply click in the center of the 4 sections you wish to load, on the overview window. This is also useful if you would like to quickly reload or refresh the current 4 cells you are editing. The overview window can toggled on and off via the overview icon on the toolbar, next to the camera icon, and can be resized and moved if desired. See the section on [[#Main Menu|overview generation]] for more information on generating the overview window image.
:*'''Overview Window''' This window shows a macro view of all editable heightmap sections for the currently loaded world space in a 16x16 grid. To switch focus in the editing window to a new heightmap section, simply click in the center of the 4 sections you wish to load, on the overview window. This is also useful if you would like to quickly reload or refresh the current 4 cells you are editing. The overview window can be toggled on and off via the overview icon on the toolbar, next to the camera icon, and can be resized and moved if desired. See the section on [[#Main Menu|overview generation]] for more information on generating the overview window image.
:*'''Preview Window''' This window offers a 3D visualization for the currently selected heightmap section. To bring up the preview window, press the camera icon on the Heightmap Editor toolbar. To navigate around the preview window, press and hold the left mouse button while dragging to spin the landscape mesh inside the viewport. Press and hold the middle mouse button to zoom the view in and out. Press and hold the right mouse button to pan the landscape mesh laterally around the window. To quickly update or refresh the preview window after a heightmap change, press the Spacebar, or press the '''Refresh''' button. Holding down the Ctrl key while moving the mouse will adjust the point of origin for the preview window lightsource. Holding down the Left or Right Shift key while moving the mouse will update the position of the magenta scale reference character. This simple 3D box is a rough representation of a person, or 128 [[exterior cells|units]] of vertical height. The 3 radial buttons at the top of the preview will switch the viewport display between '''Solid''', '''Wireframe''' and '''Points''' modes. The preview window can be resized and moved if desired. Note that the preview window will reflect the current selection within the loaded heightmap section. For a finer granularity (more accurate) preview mesh, try selecting a smaller section in the heightmap edit window with the marquee or lasso tools to preview. In order for the preview mesh to reflect this change, the preview window must be closed and re-opened so that the mesh can be redrawn to the new size.
:*'''Preview Window''' This window offers a 3D visualization for the currently selected heightmap section. To bring up the preview window, press the camera icon on the Heightmap Editor toolbar. To navigate around the preview window, press and hold the left mouse button while dragging to spin the landscape mesh inside the viewport. Press and hold the middle mouse button to zoom the view in and out. Press and hold the right mouse button to pan the landscape mesh laterally around the window. To quickly update or refresh the preview window after a heightmap change, press the Spacebar, or press the '''Refresh''' button. Holding down the Ctrl key while moving the mouse will adjust the point of origin for the preview window lightsource. Holding down the Left or Right Shift key while moving the mouse will update the position of the magenta scale reference character. This simple 3D box is a rough representation of a person, or 128 [[exterior cells|units]] of vertical height. The 3 radial buttons at the top of the preview will switch the viewport display between '''Solid''', '''Wireframe''' and '''Points''' modes. The preview window can be resized and moved if desired. Note that the preview window will reflect the current selection within the loaded heightmap section. For a finer granularity (more accurate) preview mesh, try selecting a smaller section in the heightmap edit window with the marquee or lasso tools to preview. In order for the preview mesh to reflect this change, the preview window must be closed and re-opened so that the mesh can be redrawn to the new size.
[[image:colormasking.jpg|thumb|right|Color Masking Window]]
[[image:colormasking.jpg|thumb|right|Color Masking Window]]
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