Difference between revisions of "Heightmap Editing"
no edit summary
imported>Noah |
imported>Thildemar |
||
Line 24: | Line 24: | ||
::*'''DeleteAllCells''' This option will flag all cells for that world space as deleted. | ::*'''DeleteAllCells''' This option will flag all cells for that world space as deleted. | ||
::*'''Import''' This option allows you to use 1024x1024 16-bit RAW format images as a starting template for heightmap painting. | ::*'''Import''' This option allows you to use 1024x1024 16-bit RAW format images as a starting template for heightmap painting. These should be located in your "Oblivion\Data\HeightField" Directory and named according to [http://cs.elderscrolls.com/constwiki/index.php/Image:Overviewgrid.jpg This Grid](ex: Oblivion\Data\HeightField\0_0.raw). The files should also have been saved with these Raw Option settings: Count: 1, Depth: 16 Bits, Byte Order: IBM PC.--[[User:Thildemar|Thildemar]] 20:43, 4 April 2006 (EDT) | ||
::*'''Export''' This option allows you to export heightmap sections in 1024x1024 16-bit RAW format images. The files are created to "C:\Program Files\Bethesda Softworks\Oblivion" and named "Q1.raw" through "Q4.raw". These files can be opened in Photoshop with these Raw Option settings: Count: 1, Depth: 16 Bits, Byte Order: IBM PC. | ::*'''Export''' This option allows you to export heightmap sections in 1024x1024 16-bit RAW format images. The files are created to "C:\Program Files\Bethesda Softworks\Oblivion" and named "Q1.raw" through "Q4.raw". These files can be opened in Photoshop with these Raw Option settings: Count: 1, Depth: 16 Bits, Byte Order: IBM PC. |