Difference between revisions of "Heightmap Editing"
→'''Heightmap Editor'''
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=='''Heightmap Editor'''== | =='''Heightmap Editor'''== | ||
[[image:heightmapeditor.jpg|thumb|right|Heightmap Editor Window]] | [[image:heightmapeditor.jpg|thumb|right|Heightmap Editor Window]] | ||
The [[:image:heightmapeditor.jpg|Heightmap Editor]] is the tool used for massive landscape terrain alteration. With this program it is possible to create, sculpt, refine and even erode large sections of landscape cells for a [[:Category:World Spaces|world space]]. Additionally, LOD landscape geometry and textures can be generated through the Heightmap Editor. Local, or high detail landscape editing functionality is still retained in the [[:Category:Landscape|landscape editor]]. The Heightmap Editor window (accessible from the '''World/Heightmap Editing''' pull down menu in the main menu bar, or from the [[Buttons|globe icon]] on the main editor toolbar) is divided up into 3 main sections: [[#Main Menu/Editing Toolbar|Editing Toolbar]], [[#Brush/Erosion Parameters|Brush Parameters]], and [[#Editing/Overview/Preview/Color Masking Windows|Editing Window]]. | The [[:image:heightmapeditor.jpg|Heightmap Editor]] is the tool used for massive landscape terrain alteration. With this program it is possible to create, sculpt, refine and even erode large sections of landscape cells for a [[:Category:World Spaces|world space]]. Additionally, LOD landscape geometry and normal map textures can be generated through the Heightmap Editor. Local, or high detail landscape editing functionality is still retained in the [[:Category:Landscape|landscape editor]]. The Heightmap Editor window (accessible from the '''World/Heightmap Editing''' pull down menu in the main menu bar, or from the [[Buttons|globe icon]] on the main editor toolbar) is divided up into 3 main sections: [[#Main Menu/Editing Toolbar|Editing Toolbar]], [[#Brush/Erosion Parameters|Brush Parameters]], and [[#Editing/Overview/Preview/Color Masking Windows|Editing Window]]. | ||
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