Difference between revisions of "Heightmap Editing"

1 byte added ,  21:45, 14 April 2006
imported>Erstam
(How height values relate to actual terrain height)
imported>Noah
Line 109: Line 109:
::*'''Random Seed''' Enable this checkbox to ensure that a new, random seed number is used for each automatic noise generation pass.
::*'''Random Seed''' Enable this checkbox to ensure that a new, random seed number is used for each automatic noise generation pass.
::*'''Persistence''' Use the slider and/or the number field to specify how the frequency value is modulated by the amplitude per each octave. Higher numbers usually equate to a noisier pattern. Affects only the noise brush. Range: 0-100
::*'''Persistence''' Use the slider and/or the number field to specify how the frequency value is modulated by the amplitude per each octave. Higher numbers usually equate to a noisier pattern. Affects only the noise brush. Range: 0-100
::*'''Octaves''' This is the number of successive noise function passes involved in final noise generation. The higher the number, the more passes, or layers are involved in the noise generation and the more complex the patter will appear. Affects only the noise brush. Range: 0 to ∞
::*'''Octaves''' This is the number of successive noise function passes involved in final noise generation. The higher the number, the more passes, or layers are involved in the noise generation and the more complex the pattern will appear. Affects only the noise brush. Range: 0 to ∞
::*'''Generate!''' Use this button to automatically generate a noise pass onto the currently selected heightmap section. This button will take into account the frequency, amplitude, base offset, additive, subtractive, seed# and random seed parameters and flags. The area of generation can also be further controlled by the lasso and marquee selection tools.
::*'''Generate!''' Use this button to automatically generate a noise pass onto the currently selected heightmap section. This button will take into account the frequency, amplitude, base offset, additive, subtractive, seed# and random seed parameters and flags. The area of generation can also be further controlled by the lasso and marquee selection tools.


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