Difference between revisions of "How To Create A Custom NPC Summoning Spell"
How To Create A Custom NPC Summoning Spell (edit)
Revision as of 10:11, 31 January 2010
, 10:11, 31 January 2010no edit summary
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Double click on the npc you dropped into the cell and a menu should come up with your npc's id with numbers and letters on it the top box is empty - this is left empty for you to add a unique ref id. Make one up - I chose aaasirendp and then tick the persistent reference box option. Next I made another persistent reference with the blood grass plant close to my npc. Same process as above although one can use other objects etc. | Double click on the npc you dropped into the cell and a menu should come up with your npc's id with numbers and letters on it the top box is empty - this is left empty for you to add a unique ref id. Make one up - I chose aaasirendp and then tick the persistent reference box option. Next I made another persistent reference with the blood grass plant close to my npc. Same process as above although one can use other objects etc. | ||
In regards to the npcrefhere - the id you chose along with moving your mouse | In regards to the npcrefhere - the id you chose along with moving your mouse cursor to get the added numbers and letters the game had - you need to include the numbers and letters in the script. | ||
Example: My npc idref is aaaSirendianne the numbers and letters that showed up for me was (01000EDC) all together it looked like‘aaaSirendianne’(01000EDC) - but you don’t include the ‘ in the script. | Example: My npc idref is aaaSirendianne the numbers and letters that showed up for me was (01000EDC) all together it looked like‘aaaSirendianne’(01000EDC) - but you don’t include the ‘ in the script. |