Difference between revisions of "How To Create A Custom NPC Summoning Spell"

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imported>Gregbert
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imported>UDUN
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Double click on the npc you dropped into the cell and a menu should come up with your npc's id with numbers and letters on it the top box is empty - this is left empty for you to add a unique ref id. Make one up - I chose aaasirendp and then tick the persistent reference box option. Next I made another persistent reference with the blood grass plant close to my npc. Same process as above although one can use other objects etc.
Double click on the npc you dropped into the cell and a menu should come up with your npc's id with numbers and letters on it the top box is empty - this is left empty for you to add a unique ref id. Make one up - I chose aaasirendp and then tick the persistent reference box option. Next I made another persistent reference with the blood grass plant close to my npc. Same process as above although one can use other objects etc.


In regards to the npcrefhere - the id you chose along with moving your mouse curser to get the added numbers and letters the game had - you need to include the numbers and letters in the script.
In regards to the npcrefhere - the id you chose along with moving your mouse cursor to get the added numbers and letters the game had - you need to include the numbers and letters in the script.


Example:    My npc idref is aaaSirendianne  the numbers and letters that showed up for me was (01000EDC)  all together it looked like‘aaaSirendianne’(01000EDC) - but you don’t include the ‘ in the script.
Example:    My npc idref is aaaSirendianne  the numbers and letters that showed up for me was (01000EDC)  all together it looked like‘aaaSirendianne’(01000EDC) - but you don’t include the ‘ in the script.
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