Difference between revisions of "How To Create A Custom NPC Summoning Spell"

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Begin ScriptEffectFinish
Begin ScriptEffectFinish
;This moves the NPC back to where it was.
           NPCRefHere.moveto 0 0 10
;Edit the line below and change the cell name to the one your NPC was placed in.
           NPCRefHere.moveto CellNameHere 0 0 10
;Deactivates global quest
;Deactivates global quest
             set SirenCount to 0
             set SirenCount to 0
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