Difference between revisions of "How To Create New Re-Textured Items"

Updated external links
imported>Lhammonds
m (Updated link to the Add Enchantments tutorial)
imported>Lhammonds
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==Required Tools==
==Required Tools==
* [http://www.7-zip.org 7-Zip] (this allows you to compress your mod files into a single compressed file)
* [http://www.tesnexus.com/downloads/file.php?id=15579 7-Zip] (this allows you to compress your mod files into a single compressed file)
* [http://www.tesnexus.com/downloads/file.php?id=3311 BSA Commander] (this will allow you to open '''Oblivion - Textures - Compressed.bsa''' and extract DDS Textures)
* [http://www.tesnexus.com/downloads/file.php?id=3311 BSA Commander] (this will allow you to open '''Oblivion - Textures - Compressed.bsa''' and extract DDS Textures)
* [http://www.tesnexus.com/downloads/file.php?id=8698 DDS Converter 2] (this will allow you to convert DDS files into PSD Photoshop files and then back to DDS format when done)
* [http://www.tesnexus.com/downloads/file.php?id=8698 DDS Converter 2] (this will allow you to convert DDS files into PSD Photoshop files and then back to DDS format when done)
* [http://niftools.sourceforge.net/wiki/NifSkope NifSkope] (this updates the texture paths in the NIF files)
* [http://niftools.sourceforge.net/wiki/NifSkope NifSkope] (this updates the texture paths in the NIF files)
* [http://www.tesnexus.com/downloads/file.php?id=2097 Oblivion Mod Manager]
* [http://www.tesnexus.com/downloads/file.php?id=2097 Oblivion Mod Manager]
* A Graphics Editor (such as [http://www.tesnexus.com/downloads/file.php?id=11909 Paint.NET], [http://www.gimp.org GIMP], [http://www.tesnexus.com/downloads/file.php?id=11895 GIMPShop], [http://www.paintshoppro.com/ Paint Shop Pro] or [http://www.adobe.com/photoshop Adobe Photoshop])
* A Graphics Editor (such as [http://www.tesnexus.com/downloads/file.php?id=11909 Paint.NET], [http://www.tesnexus.com/downloads/file.php?id=14920 GIMP], [http://www.tesnexus.com/downloads/file.php?id=11895 GIMPShop], [http://www.paintshoppro.com/ Paint Shop Pro] or [http://www.adobe.com/photoshop Adobe Photoshop])


==Preliminary Work==
==Preliminary Work==
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If you are using Construction Set version 1.0, the internal version number of the .esp plugins it creates is version 0.8 and has no requirement other than Oblivion 1.0.
If you are using Construction Set version 1.0, the internal version number of the .esp plugins it creates is version 0.8 and has no requirement other than Oblivion 1.0.


If you are using Construction Set version 1.2, the internal version number of the .esp plugins it creates is version 1.0 and requires at least Oblivion 1.1.511 before it even acts like the plugin is installed.  If you created a plugin that doesn\'t really require anything from Oblivion 1.1 or 1.2 patches, use a tool to back-rev the internal version number from 1.0 to 0.8 as the last thing you do before packaging your mod.
If you are using Construction Set version 1.2, the internal version number of the .esp plugins it creates is version 1.0 and requires at least Oblivion 1.1.511 before it even acts like the plugin is installed.  If you created a plugin that does not really require anything from Oblivion 1.1 or 1.2 patches, use a tool to back-rev the internal version number from 1.0 to 0.8 as the last thing you do before packaging your mod.


[http://www.tesnexus.com/downloads/file.php?id=11680 ESPluginCracker] does a good job at determining which version number your .esp plugin is at as well as setting it to 0.8 or 1.0.
[http://www.tesnexus.com/downloads/file.php?id=11680 ESPluginCracker] does a good job at determining which version number your .esp plugin is at as well as setting it to 0.8 or 1.0.
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==Create a RELz Thread==
==Create a RELz Thread==


Go to [http://www.bethsoft.com/bgsforums/index.php?showforum=25 The Elder Scrolls Mod Forums] and create a new topic to let the world know about your new mod.
Go to [http://forums.bethsoft.com/index.php?/forum/25-mods/ The Elder Scrolls Mod Forums] and create a new topic to let the world know about your new mod.


Title: '''[RELz] MyMod'''<br />
Title: '''[RELz] MyMod'''<br />
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==Reference==
==Reference==
[http://thenexusforums.com/index.php?showtopic=39399 TESNexus Tutorial]
[http://www.tesnexus.com/articles/article.php?id=66 TESNexus Tutorial]


[[Category:Tutorials]]
[[Category:Tutorials]]
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