Difference between revisions of "How To Create an OMOD"

24 bytes removed ,  05:19, 9 May 2011
New domain name for the web site
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imported>Lhammonds
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==Required Tools==
==Required Tools==
* [http://www.tesnexus.com/downloads/file.php?id=2097 Oblivion Mod Manager]
* [http://www.tesnexus.com/downloads/file.php?id=2097 Oblivion Mod Manager]
* [http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp Readme Generator]
* [http://HammondsLegacy.com/obmm/tools_readme_generator1.asp Readme Generator]


==Assumptions==
==Assumptions==
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  '''Source''': http://www.tesnexus.com/downloads/file.php?id=1
  '''Source''': http://www.tesnexus.com/downloads/file.php?id=1


Here is a [http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp Readme Generator].
Here is a [http://HammondsLegacy.com/obmm/tools_readme_generator1.asp Readme Generator].


5) Start OBMM
5) Start OBMM
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13) Click the '''Edit Readme''' button and verify that the readme file is there and close the readme.
13) Click the '''Edit Readme''' button and verify that the readme file is there and close the readme.


14) Click the '''Edit Script''' button and add any installation code your mod requires. Check here for [http://lhammonds.game-host.org/obmm/script_templates.asp Templates] and [http://lhammonds.game-host.org/obmm/script_examples.asp Examples].
14) Click the '''Edit Script''' button and add any installation code your mod requires. Check here for [http://lhammonds.game-host.org/obmm/script_templates.asp Templates] and [http://HammondsLegacy.com/obmm/script_examples.asp Examples].


15) If your mod did require script for the install, be sure to check the [http://lhammonds.game-host.org/obmm/script_history.asp Script History] page to see if your code requires an OBMM version check at the beginning to ensure your script will work with the version of OBMM that is installing it.
15) If your mod did require script for the install, be sure to check the [http://HammondsLegacy.com/obmm/script_history.asp Script History] page to see if your code requires an OBMM version check at the beginning to ensure your script will work with the version of OBMM that is installing it.


16) When finished with scripting, close the Script window.
16) When finished with scripting, close the Script window.
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==Reference==
==Reference==
Source: [http://lhammonds.game-host.org/obmm/tutorial_create_omod.asp LHammonds Web Site]
Source: [http://HammondsLegacy.com/obmm/tutorial_create_omod.asp LHammonds Web Site]


==Alternatives==
==Alternatives==
[[Bain]] (part of [[Wrye Bash]]) is an alternate mod installer that does not require the creation of OMODs, but instead works with regular zip, rar and 7z archives. For complex archives, Bain does have some special structure requirements (which are easily met). Simple archive structures (i.e most archives) will be recognized and used by Bain with no adustments needed.
[[Bain]] (part of [[Wrye Bash]]) is an alternate mod installer that does not require the creation of OMODs, but instead works with regular zip, rar and 7z archives. For complex archives, Bain does have some special structure requirements (which are easily met). Simple archive structures (i.e most archives) will be recognized and used by Bain with no adjustments needed.


Note: It's also possible to create triple mod (Bain/Obmm/Manual) archives. See [[Bain]] for more info. You can also create the omod config data needed for the omod conversion data folder using just Bain.
Note: It's also possible to create triple mod (Bain/Obmm/Manual) archives. See [[Bain]] for more info. You can also create the omod config data needed for the omod conversion data folder using just Bain.
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