Difference between revisions of "How To Fix Hard-Coded Texture Paths in NIF Files"

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(Created page - By LHammonds)
 
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This tutorial will demonstrate how to correct hard-coded texture paths in .NIF files using NIFSkope.
This tutorial will demonstrate how to correct hard-coded texture paths in .NIF files using NIFSkope.


Created by: LHammonds<br>
'''Created by''': LHammonds<br>
Date Last Modified: 19:02, 27 July 2007 (EDT)<br>
'''Date Last Modified''': 02:12, 28 July 2007 (EDT)<br>
Last Modified by: [[User:Lhammonds|lhammonds]]<br>
'''Last Modified by''': [[User:Lhammonds|LHammonds]]<br>


==Required Tools==
==Required Tools==
[https://sourceforge.net/project/showfiles.php?group_id=149157&package_id=170735 NifSkope]
* [https://sourceforge.net/project/showfiles.php?group_id=149157&package_id=170735 NifSkope]


==Background Info==
==Background Info==
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==Procedure==
==Procedure==
# Double-click on a .NIF file to open with NIFSkope.<br>
# Double-click on a .NIF file to open with NIFSkope.<br>
# If the 3D model doesn't show the texture, don't worry. It doesn't matter but if you prefer, you can set the path to the Data folder that holds the Texture sub-folder by clicking Spells on the menu, then Textures, Folders.<br>
# If the 3D model doesn't show the texture, don't worry. It doesn't matter but if you prefer, you can set the path to the Data folder that holds the Texture sub-folder by clicking Spells on the menu, then Textures, Folders.<br>
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==Exhibit 1==
==Exhibit 1==
Before:<br>
Before:<br>
'''C:/Program Files/Bethesda Softworks/Oblivion/Data/Textures/Armor/MyMod/M/Cuirass.dds'''<br>
'''C:/Program Files/Bethesda Softworks/Oblivion/Data/Textures/Armor/MyMod/M/Cuirass.dds'''<br>
After:<br>
After:<br>
'''Textures\Armor\MyMod\M\Cuirass.dds'''<br>
'''Textures\Armor\MyMod\M\Cuirass.dds'''<br>


==Reference==
==Reference==
Anonymous user