Difference between revisions of "How To Fix Hard-Coded Texture Paths in NIF Files"
How To Fix Hard-Coded Texture Paths in NIF Files (edit)
Revision as of 02:12, 28 July 2007
, 02:12, 28 July 2007Formatting updates
imported>Lhammonds (Created page - By LHammonds) |
imported>Lhammonds m (Formatting updates) |
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This tutorial will demonstrate how to correct hard-coded texture paths in .NIF files using NIFSkope. | This tutorial will demonstrate how to correct hard-coded texture paths in .NIF files using NIFSkope. | ||
Created by: LHammonds<br> | '''Created by''': LHammonds<br> | ||
Date Last Modified: | '''Date Last Modified''': 02:12, 28 July 2007 (EDT)<br> | ||
Last Modified by: [[User:Lhammonds| | '''Last Modified by''': [[User:Lhammonds|LHammonds]]<br> | ||
==Required Tools== | ==Required Tools== | ||
[https://sourceforge.net/project/showfiles.php?group_id=149157&package_id=170735 NifSkope] | * [https://sourceforge.net/project/showfiles.php?group_id=149157&package_id=170735 NifSkope] | ||
==Background Info== | ==Background Info== | ||
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==Procedure== | ==Procedure== | ||
# Double-click on a .NIF file to open with NIFSkope.<br> | # Double-click on a .NIF file to open with NIFSkope.<br> | ||
# If the 3D model doesn't show the texture, don't worry. It doesn't matter but if you prefer, you can set the path to the Data folder that holds the Texture sub-folder by clicking Spells on the menu, then Textures, Folders.<br> | # If the 3D model doesn't show the texture, don't worry. It doesn't matter but if you prefer, you can set the path to the Data folder that holds the Texture sub-folder by clicking Spells on the menu, then Textures, Folders.<br> | ||
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==Exhibit 1== | ==Exhibit 1== | ||
Before:<br> | Before:<br> | ||
'''C:/Program Files/Bethesda Softworks/Oblivion/Data/Textures/Armor/MyMod/M/Cuirass.dds'''<br> | '''C:/Program Files/Bethesda Softworks/Oblivion/Data/Textures/Armor/MyMod/M/Cuirass.dds'''<br> | ||
After:<br> | After:<br> | ||
'''Textures\Armor\MyMod\M\Cuirass.dds'''<br> | '''Textures\Armor\MyMod\M\Cuirass.dds'''<br> | ||
==Reference== | ==Reference== |