Difference between revisions of "How to make a Static Object Summon Creatures"

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(How to make a Static Object Summon Creatures)
 
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So here's the idea I came up with. I built a rather elaborate mage tower, and I wanted it to be totally complete. I wanted a mage tower that no mage would really want to leave, unless it was to do the quests and perhaps get money and such. A true home for a grand mage. Well, after going through all the obvious things (alchemy lab, garden for components, library, enchanting and spell making stations, royal bedchambers, etc.) I came across a need for souls. Soul gems don't just fill themselves, after all. While I could've went the cheap route and designed a machine to do it, I wanted this somewhat more "real-life". I created a war room. I have a lecturn (much like those for enchanting and spell making) that can summon creatures. I then soul trap them, kill them, and viola. Now given the fact that it took me a good long time to do this, I hope I can assume there are others out there that are looking for something similiar. Hence this post. So, now that the narrative is outta the way, let's begin.
So here's the idea I came up with. I built a rather elaborate mage tower, and I wanted it to be totally complete. I wanted a mage tower that no mage would really want to leave, unless it was to do the quests and perhaps get money and such. A true home for a grand mage. Well, after going through all the obvious things (alchemy lab, garden for components, library, enchanting and spell making stations, royal bedchambers, etc.) I came across a need for souls. Soul gems don't just fill themselves, after all. While I could've went the cheap route and designed a machine to do it, I wanted this somewhat more "real-life". I created a war room. I have a lecturn (much like those for enchanting and spell making) that can summon creatures. I then soul trap them, kill them, and viola. Now given the fact that it took me a good long time to do this, I hope I can assume there are others out there that are looking for something similiar. Hence this post. So, now that the narrative is outta the way, let's begin.
I should point out that the item in question is not static, but is an activator. I don't see how it'd be too hard, as virtually any item can be made into an activator with NifSkope. Just select the item you want to use out of the activator menu, or unload the BSA files and create your own activator. There are many tutorials on that, and we won't get into it here. Just make sure said activator runs the script that we're about to create, and you won't have any troubles.


My initial idea was to create a station that would summon said monsters, as per the spell. There are guides out there to do this, but the scripts take quite some time to modify and add in. I also went the idea of actually having the station create said monsters using the '''PlaceAtMe''' function. That led to more frustrations than I could possibly tell you. Here's what I did in the end.
My initial idea was to create a station that would summon said monsters, as per the spell. There are guides out there to do this, but the scripts take quite some time to modify and add in. I also went the idea of actually having the station create said monsters using the '''PlaceAtMe''' function. That led to more frustrations than I could possibly tell you. Here's what I did in the end.
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I do hope this helped. While this is certainly a small niche of people looking for this particular thing, I think it can be applied to a great many projects if you have the interest.
I do hope this helped. While this is certainly a small niche of people looking for this particular thing, I think it can be applied to a great many projects if you have the interest.


[[User:AnImbroglio|AnImbroglio]] 07:03, 7 March 2007 (EST)
[[Category:Tutorials]]
[[Category:Tutorials]]
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