Difference between revisions of "How to use custom resources"
seemed condescending, and not "manual style"
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==Get your resources in order== | ==Get your resources in order== | ||
If you are using a modders' resource, you will need to download and install [[NifSkope]]. It's free. | If you are using a modders' resource, you will need to download and install [[NifSkope]]. It's free. NifSkope is a utility that edits [[NIF file]]s, the 3-d models (we usually call them [[:Category:Meshes|meshes]]) used in the Oblivion game world. Modders' resources often contain new meshes, and if you're looking to add new objects to your mod, you need to know the basics of getting them into the game. | ||
Before you do anything else, make some folders to stay organized. Under ~Oblivion\Data, create the following, adapting for your name and mod name: | Before you do anything else, make some folders to stay organized. Under ~Oblivion\Data, create the following, adapting for your name and mod name: | ||
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*If your object is shown with a giant yellow ! or WTF sign, your file path in the CS is incorrect, or your NIF file is in the wrong place, misnamed, or not there. | *If your object is shown with a giant yellow ! or WTF sign, your file path in the CS is incorrect, or your NIF file is in the wrong place, misnamed, or not there. | ||
*If your object is bright pink, your texture paths in the NIF file are not correct, or the textures are in the wrong place, misnamed, or not there. | *If your object is bright pink (or sometimes solid black), your texture paths in the NIF file are not correct, or the textures are in the wrong place, misnamed, or not there. | ||
*If your object is invisible, your normal map is misnamed, in the wrong place, or not there. | *If your object is invisible, your normal map is misnamed, in the wrong place, or not there. | ||