Difference between revisions of "IActorLuckSkillBase"
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One of the two game settings used to determine the [[Effective Skill Level]]. At default, [[Luck]] adds two effective skill levels for every five points of [[Luck]] past 50. The equation for effective skill levels added is | One of the two game settings used to determine the [[Effective Skill Level]]. At default, [[Luck]] adds two effective skill levels for every five points of [[Luck]] past 50. The equation for effective skill levels added due to luck is | ||
fActorLuckSkillMult * (Luck_Level + (iActorLuckSkillBase / fActorLuckSkillMult)) | fActorLuckSkillMult * (Luck_Level + (iActorLuckSkillBase / fActorLuckSkillMult)) | ||
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==See also:== | ==See also:== | ||
*[[FActorLuckSkillMult|fActorLuckSkillMult]] | *[[FActorLuckSkillMult|fActorLuckSkillMult]] | ||
Note - I've deduced this looking at alchemy, and haven't tried it for other skills. I assume that it's the same, though (anyone who feels they know this is true for other skills, please erase this note) | Note - I've deduced this looking at alchemy, and haven't tried it for other skills. I assume that it's the same, though (anyone who feels they know this is true for other skills, please erase this note) | ||
<br>--Haama 21:02, 10 July 2007 (EDT) | <br>--Haama 21:02, 10 July 2007 (EDT) |