Difference between revisions of "IActorLuckSkillBase"
Simplified equation
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One of the two game settings used to determine the [[Effective Skill Level]]. At default, [[Luck]] adds two effective skill levels for every five points of [[Luck]] past 50. The equation for effective skill levels added due to luck is | One of the two game settings used to determine the [[Effective Skill Level]]. At default, [[Luck]] adds two effective skill levels for every five points of [[Luck]] past 50. The equation for the LuckModifier effective skill levels added due to luck is; | ||
fActorLuckSkillMult * ( | LuckModifier = iActorLuckSkillBase + fActorLuckSkillMult * Luck | ||
This is often combined with a FatigueFactor (see [[Fatigue Game Settings]] to give a ModifiedSkill. | |||
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Note - I've deduced this looking at alchemy, and haven't tried it for other skills. I assume that it's the same, though (anyone who feels they know this is true for other skills, please erase this note) | Note - I've deduced this looking at alchemy, and haven't tried it for other skills. I assume that it's the same, though (anyone who feels they know this is true for other skills, please erase this note) | ||
<br>--Haama 21:02, 10 July 2007 (EDT) | <br>--Haama 21:02, 10 July 2007 (EDT) | ||
"I've confirmed that this eqn is right for Block, however there seems to be some limits applied so that the combined block skill and luck modifier is within 0 to 75. However block is unusual in that I had to set the block skill below 25 to avoid the Apprentice block perk and set rather wierd game settings to push it that far..." (from [[FActorLuckSkillMult|fActorLuckSkillMult]] |