Difference between revisions of "IActorLuckSkillBase"

141 bytes removed ,  13:06, 5 January 2008
Removing discussion, it's been pretty well confirmed on UESP
imported>Haama
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imported>Haama
(Removing discussion, it's been pretty well confirmed on UESP)
 
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One of the two game settings used to determine the [[Effective Skill Level]]. At default, [[Luck]] adds two effective skill levels for every five points of [[Luck]] past 50. The equation for effective skill levels added due to luck is
One of the two game settings used to determine the [[Effective Skill Level]]. At default, [[Luck]] adds two effective skill levels for every five points of [[Luck]] past 50. The equation for the LuckModifier effective skill levels added due to luck is;
  fActorLuckSkillMult * (Luck_Level + (iActorLuckSkillBase / fActorLuckSkillMult))
  LuckModifier = iActorLuckSkillBase + fActorLuckSkillMult * Luck
 
This is often combined with a FatigueFactor (see [[Fatigue Game Settings]] to give a ModifiedSkill.


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==See also:==
==See also:==
*[[FActorLuckSkillMult|fActorLuckSkillMult]]
*[[FActorLuckSkillMult|fActorLuckSkillMult]]
Note - I've deduced this looking at alchemy, and haven't tried it for other skills. I assume that it's the same, though (anyone who feels they know this is true for other skills, please erase this note)
<br>--Haama 21:02, 10 July 2007 (EDT)
Anonymous user