Difference between revisions of "IActorLuckSkillBase"
Removing discussion, it's been pretty well confirmed on UESP
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One of the two game settings used to determine the [[Effective Skill Level]]. At default, [[Luck]] adds two effective skill levels for every five points of [[Luck]] past 50. The equation for effective skill levels added due to luck is | One of the two game settings used to determine the [[Effective Skill Level]]. At default, [[Luck]] adds two effective skill levels for every five points of [[Luck]] past 50. The equation for the LuckModifier effective skill levels added due to luck is; | ||
fActorLuckSkillMult * ( | LuckModifier = iActorLuckSkillBase + fActorLuckSkillMult * Luck | ||
This is often combined with a FatigueFactor (see [[Fatigue Game Settings]] to give a ModifiedSkill. | |||
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==See also:== | ==See also:== | ||
*[[FActorLuckSkillMult|fActorLuckSkillMult]] | *[[FActorLuckSkillMult|fActorLuckSkillMult]] | ||