Difference between revisions of "Icons"

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imported>DragoonWraith
(→‎Stylistic Norms: suggestion to ditch the glow)
 
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== Requirements ==
== Requirements ==


Icons must be a 64pixel x 64pixel DDS file with an alpha channel and no mip maps. Icons are displayed as quite small images by the game, and they must be easily identifiable by the player at that size. They also should make use of transparency to make them appear correctly within the game's user interface.
Icons must be a 64pixel x 64pixel DDS file with an alpha channel and no mip maps. Icons are displayed as quite small images by the game, and they must be easily identifiable by the player at that size. They also should make use of transparency to make them appear correctly within the game's user interface. All clothing items must have a male icon image to display properly in a store's inventory.


== DXTC Compression Algorithms ==
== DXTC Compression Algorithms ==
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'''Note:''' If an icon is intended to replace a stock Oblivion icon, it is important to supply all four versions of the icon (or at least the 100%, 80%, and 50% sizes) - Bethesda has, and if you do not, you will only replace the full size version, and users who run a lower resolution will see the old icon.
'''Note:''' If an icon is intended to replace a stock Oblivion icon, it is important to supply all four versions of the icon (or at least the 100%, 80%, and 50% sizes) - Bethesda has, and if you do not, you will only replace the full size version, and users who run a lower resolution will see the old icon.
'''Note:''' Icons can be created with mipmaps which the game will use for lower resolutions, negating the need to create four versions of an icon. However the CS will throw a non-critical error whenever it encounters an icon with mipmaps.


== Stylistic Norms ==
== Stylistic Norms ==
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