Editing Importing Animations from Blender
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=== Updating the Existing .kf File === | === Updating the Existing .kf File === | ||
The castself.kf file has a NiControllerSequence block that contains controller sequences. A number of NiTransformInterpolator blocks attached to NiTransformData blocks are in this file (one per animated bone). The NiTransformData block contains the actual animation keys (and the exact same structure as NiKeyframeData blocks. We need to replace the existing Data block with the one containing the new animation. | The castself.kf file has a NiControllerSequence block that contains controller sequences. A number of NiTransformInterpolator blocks attached to NiTransformData blocks are in this file (one per animated bone). The NiTransformData block contains the actual animation keys (and the exact same structure as NiKeyframeData blocks. We need to replace the existing Data block with the one containing the new animation. | ||