Difference between revisions of "Importing Animations from Blender"
Importing Animations from Blender (edit)
Revision as of 06:37, 9 February 2007
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== Introduction == | == Introduction == | ||
Creating animations for Oblivion, so far, has only been possible for users of 3DS Max versions 6 to 8 (AFAIK). If you're like me and don't have access to these versions (and don't want to obtain copies from ~those~ places), then you're stuck with Blender, Milkshape, etc. | |||
Getting animations from Blender into Oblivion is a bit more work than that for 3DS Max users, but it can still be done. The first thing you need to do is make sure you have the correct tools. | |||
== Tools Needed == | == Tools Needed == | ||
== Creating an Animation in Blender == | == Creating an Animation in Blender == |