Difference between revisions of "Importing Animations from Blender"
Importing Animations from Blender (edit)
Revision as of 07:30, 9 February 2007
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== Creating an Animation in Blender == | == Creating an Animation in Blender == | ||
The first thing you need to do is import an skeleton and mesh from Oblivion into Blender. The [[ | The first thing you need to do is import an skeleton and mesh from Oblivion into Blender. The [[Creature Meshes 101]] tutorial is quiet good for explaining how to do this. | ||
Once you have a clean mesh in Blender, animate it. For this tutorial, simply rotate the left upper arm (Bip01 L UpperArm) so that it is above the character's head about mid-way through the animation. | Once you have a clean mesh in Blender, animate it. For this tutorial, simply rotate the left upper arm (Bip01 L UpperArm) so that it is above the character's head about mid-way through the animation. |