Difference between revisions of "Importing Animations from Blender"
Importing Animations from Blender (edit)
Revision as of 08:54, 9 February 2007
, 08:54, 9 February 2007→Blender .nif File
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'''Note:''' for this example, keep the time range to 1.3 seconds as this is the duration of the cast self animation. | '''Note:''' for this example, keep the time range to 1.3 seconds as this is the duration of the cast self animation. | ||
=== Blender .nif File === | === Extracting Animation Data from the Blender .nif File === | ||
Examining test.nif will show that the animations are bound to the individual bones using NiKeyframeController blocks. So if you animated the left upper arm, navigating down the tree to test->Scene Root->Bip01->Bip01 NonAccum->Bip01 Pelvis->Bip01 Spine->Bip01 Spine1->Bip01 Spine2->Bip01 Neck->Bip01 L Clavicle->Bip01 L UpperArm you will see a NiKeyframeController block that contains the animation information for the left upper arm. | Examining test.nif will show that the animations are bound to the individual bones using NiKeyframeController blocks. So if you animated the left upper arm, navigating down the tree to test->Scene Root->Bip01->Bip01 NonAccum->Bip01 Pelvis->Bip01 Spine->Bip01 Spine1->Bip01 Spine2->Bip01 Neck->Bip01 L Clavicle->Bip01 L UpperArm you will see a NiKeyframeController block that contains the animation information for the left upper arm. | ||