Difference between revisions of "Importing Animations from Blender"

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imported>Breeze582000
imported>Breeze582000
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Start up Oblivion, cast a self spell and the animation should have been changed so that, in addition to the normal cast self animation, the player lifts his/her left upper arm as well.
Start up Oblivion, cast a self spell and the animation should have been changed so that, in addition to the normal cast self animation, the player lifts his/her left upper arm as well.


'''Note:''' if the animation duration is longer than the one in the .kf file, simply select the NiControllerSequence block and change the value of the "Stop Time" field.
'''Note:'''  
* if the animation duration is longer than the one in the .kf file, simply select the NiControllerSequence block and change the value of the "Stop Time" field.
* if more than one bone is animated, you need to repeat the copy/paste/update process for each bone.


Check out the [[Basic Animation Tutorial]] for more details on the .kf file blocks.
Check out the [[Basic Animation Tutorial]] for more details on the .kf file blocks.
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