Difference between revisions of "Importing Animations from Blender"
Importing Animations from Blender (edit)
Revision as of 08:59, 9 February 2007
, 08:59, 9 February 2007no edit summary
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* if the animation duration is longer than the one in the .kf file, simply select the NiControllerSequence block and change the value of the "Stop Time" field. | * if the animation duration is longer than the one in the .kf file, simply select the NiControllerSequence block and change the value of the "Stop Time" field. | ||
* if more than one bone is animated, you need to repeat the copy/paste/update process for each bone. | * if more than one bone is animated, you need to repeat the copy/paste/update process for each bone. | ||
Check out the [[Basic Animation Tutorial]] for more details on the .kf file blocks. | Check out the [[Basic Animation Tutorial]] for more details on the .kf file blocks. |