Difference between revisions of "Importing Animations from Blender"

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== Introduction ==
== Introduction ==
[[Image:Breeze582000_Anim.jpg|thumb|right| Screenshot of altered spell casting animation.]]
Creating animations for Oblivion, so far, has only been possible for users of 3DS Max versions 6 to 8 (AFAIK). If you're like me and don't have access to these versions (and don't want to obtain copies from ~those~ places), then you're stuck with Blender, Milkshape, etc.
Creating animations for Oblivion, so far, has only been possible for users of 3DS Max versions 6 to 8 (AFAIK). If you're like me and don't have access to these versions (and don't want to obtain copies from ~those~ places), then you're stuck with Blender, Milkshape, etc.


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