Difference between revisions of "Importing Animations from Blender"
Importing Animations from Blender (edit)
Revision as of 05:08, 12 February 2007
, 05:08, 12 February 2007→Updating the Existing .kf File
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{| width="30%" align="right" style="background:#aaffaa;" | {| width="30%" align="right" style="background:#aaffaa;" | ||
|'''Importing Animations INTO Blender''' | |'''Importing Animations INTO Blender''' | ||
You can import animations as well, AS LONG AS the animation is merged with the skeleton (i.e. the way it gets exported). So to import an animation into Blender, perform the reverse of what you did to export it. I.e. | You can import animations as well, AS LONG AS the animation is merged with the skeleton (i.e. the way it gets exported). So to import an animation into Blender, perform the reverse of what you did to export it. I.e. copy the data blocks from the .kf file into the .nif file and attach these to controllers on the bones that animate and remember to rename the block correctly. | ||
Tedious, but it works. | Tedious, but it works. |