Difference between revisions of "Importing Animations from Blender"

imported>Throttlekitty
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imported>Doggieb
 
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{{Update}}
{{Tools|req0=[[Blender]]|req1=[[NIF_Importers_and_Exporters#Blender|Blender Nif Plugin]]|req2=[[NifSkope]]}}
== Introduction ==
== Introduction ==
[[Image:Breeze582000_Anim.jpg|thumb|right| Screenshot of altered spell casting animation.]]
[[Image:Breeze582000_Anim.jpg|thumb|right| Screenshot of altered spell casting animation.]]
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== Tools Needed ==
== Tools Needed ==
Before you start making animations for Oblivion, you need (at least) the following tools:
Before you start making animations for Oblivion, you need (at least) the following tools:
* [http://www.blender3d.org/cms/Home.2.0.html Blender]
*[[:NIF_Importers_and_Exporters#Blender|Blender and the scripts to import and export NIF files]]
* [http://www.niftools.org/wiki/index.php/NIF_File_Format_Library_and_Tools scripts] for importing and exporting .nif files to and from Blender
* the latest version of [[NifSkope]]
* the latest version of [http://www.niftools.org/wiki/index.php/NIF_File_Format_Library_and_Tools NifSkope]
* some talent :)
* some talent :)


Obviously it helps if you've read some tutorials on how to use these tools. Tutorials are available on the pages linked too above, as well as in the [http://cs.elderscrolls.com/constwiki/index.php/Category:Tutorials tutorials] section.
Obviously it helps if you've read some tutorials on how to use these tools. Tutorials are available on the pages linked too above, as well as in the [[:Category:Tutorials|tutorials]] section.


== Creating an Animation in Blender ==
== Creating an Animation in Blender ==
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Tedious, but it works.
Tedious, but it works.
A better way to import an animation into blender is this:
At the import screen, select skeleton.nif as target. If you see the import options screen, look below. You will see a "load .kf" button. Select as .kf your .kf animation. Import
And you will have a skeleton + your animation as a action. Your animation is called Defaultaction. Faster and better then copy-paste all those data blocks.
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[[User:Breeze582000|Breeze582000]] 06:42, 9 February 2007 (EST)
[[User:Breeze582000|Breeze582000]] 06:42, 9 February 2007 (EST)


[[Category:Modeling_and_Texturing_Tutorials]]
[[Category:Animation_Tutorials]]
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