Difference between revisions of "Importing Animations from Blender"

imported>Qazaaq
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imported>Doggieb
 
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{{Update}}
{{Tools|req0=[[Blender]]|req1=[[NIF_Importers_and_Exporters#Blender|Blender Nif Plugin]]|req2=[[NifSkope]]}}
== Introduction ==
== Introduction ==
[[Image:Breeze582000_Anim.jpg|thumb|right| Screenshot of altered spell casting animation.]]
[[Image:Breeze582000_Anim.jpg|thumb|right| Screenshot of altered spell casting animation.]]
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Tedious, but it works.
Tedious, but it works.
A better way to import an animation into blender is this:
At the import screen, select skeleton.nif as target. If you see the import options screen, look below. You will see a "load .kf" button. Select as .kf your .kf animation. Import
And you will have a skeleton + your animation as a action. Your animation is called Defaultaction. Faster and better then copy-paste all those data blocks.
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Anonymous user