Difference between revisions of "Importing Animations from Blender"
Importing Animations from Blender (edit)
Revision as of 10:47, 27 November 2008
, 10:47, 27 November 2008→Updating the Existing .kf File
imported>Qazaaq (nifblend and new scripts, this needs to be updated) |
imported>Doggieb |
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{{Update}} | {{Update}} | ||
{{Tools|req0=[[Blender]]|req1=[[NIF_Importers_and_Exporters#Blender|Blender Nif Plugin]]|req2=[[NifSkope]]}} | |||
== Introduction == | == Introduction == | ||
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Tedious, but it works. | Tedious, but it works. | ||
A better way to import an animation into blender is this: | |||
At the import screen, select skeleton.nif as target. If you see the import options screen, look below. You will see a "load .kf" button. Select as .kf your .kf animation. Import | |||
And you will have a skeleton + your animation as a action. Your animation is called Defaultaction. Faster and better then copy-paste all those data blocks. | |||
|} | |} | ||