Difference between revisions of "Importing Animations from Blender"

imported>Qazaaq
(nifblend and new scripts, this needs to be updated)
imported>Doggieb
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{Update}}
{{Update}}
{{Tools|req0=[[Blender]]|req1=[[NIF_Importers_and_Exporters#Blender|Blender Nif Plugin]]|req2=[[NifSkope]]}}


== Introduction ==
== Introduction ==
Line 76: Line 77:


Tedious, but it works.
Tedious, but it works.
A better way to import an animation into blender is this:
At the import screen, select skeleton.nif as target. If you see the import options screen, look below. You will see a "load .kf" button. Select as .kf your .kf animation. Import
And you will have a skeleton + your animation as a action. Your animation is called Defaultaction. Faster and better then copy-paste all those data blocks.
  |}
  |}


Anonymous user