Difference between revisions of "Intro and Landscaping"
m
The old article said "Edit Fallout %", should be Falloff
imported>JBurgess |
imported>Razorwing m (The old article said "Edit Fallout %", should be Falloff) |
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(4 intermediate revisions by 4 users not shown) | |||
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* CEntranceRockMossLG01 | * CEntranceRockMossLG01 | ||
* CDoor00 | * CDoor00 | ||
* | * LL2BanditCamp50 | ||
* MapMarker | * MapMarker | ||
Line 15: | Line 15: | ||
** Edit Radius | ** Edit Radius | ||
*** This setting determines the size of your cursor tool. | *** This setting determines the size of your cursor tool. | ||
** Edit | ** Edit Falloff % | ||
*** Not used in current version | *** Not used in current version | ||
** Flatten Vertices | ** Flatten Vertices | ||
Line 42: | Line 42: | ||
</pre> | </pre> | ||
<pre> | |||
Tip: | |||
With this window open, you may want to expand the ID column so you can read the | |||
whole ID and then click the ID header to sort by ID. You will notice that many | |||
ground textures have pairs that look the same in the preview (as well as in the | |||
render window) but one will say "NoGrass" in the ID. In the game, the ones that | |||
don't have the "NoGrass" name will generate in-game grass. While this may seem | |||
obvious it isn't so obvious in the render window of the TCS which doesn't show | |||
any grass. Near trails and paths, be sure to select the "NoGrass" version of the | |||
texture you want to apply. By sorting the list by ID, you will put the Grass | |||
and NoGrass versions next to each other for easiy switching. | |||
</pre> | |||
<br>Part 2: [[Height Editing]] | <br>Part 2: [[Height Editing]] |