IsLoadDoor

A command for Oblivion Script Extender

Syntax:

(isLoadDoor:bool) reference.IsLoadDoor

Returns 1 if the calling reference is a load door.

NotesEdit

  • Returns 1 only if the door is connected to another door via the Teleport tab. A door reference just dropped in the CS, not connected to another door, returns 0.


See AlsoEdit