IsSpellHostile

Revision as of 17:03, 26 May 2008 by imported>DragoonWraith (forgot v0015 tag)


A command for Oblivion Script Extender

Syntax:

(isHostile:bool) GetSpellHostile spell:ref

Returns 1 if spell is considered hostile.

Notes

  • In the current beta version of v0015, beta 1, GetSpellHostile will get an Unknown Command error in the CS.
  • In most cases, a spell is hostile so long as it has at least one hostile effect.
  • SetSpellHostile may override this, so a spell with no hostile effects may be considered hostile, or a spell with hostile effects may be considered non-hostile.
  • Removing all hostile effects from a hostile spell or adding hostile effects to a non-hostile spell will not update the hostility of the spell automatically.

See Also