Difference between revisions of "Landscape Generation"

8 bytes added ,  15:38, 23 January 2008
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imported>Fella
(New page: Fellow modders, I have been using this site (more like the people in it) for a while now to help me understand and use the CS more to it's potential. But, over this time I have seen lots o...)
 
imported>Fella
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==Step Three==
==Step Three==


Here's where the TES4qLOD come into play, no landscape modder show go without this. Minimize the CS and go to you ''Oblivion\Data'' folder and open the command console(you extracted this from TES4qlod earlier), the command you type is TES4qLOD nameofyourworldspace yourplugin.esp. If you have converted your plugin into a master just use .esm instead of .esp. If the command was entered correctly it will start it generate textures. Once completed, open up the CS again and click the 'World' tab, scroll down to 'World testing' and click 'update distant LOD data'. Once the box comes up, find your worldspace in the list and click 'Export' (this worldspace only) once its done, save your plugin, try it out and enjoy!
Here's where the TES4qLOD come into play, no landscape modder show go without this. Minimize the CS and go to you ''Oblivion\Data'' folder and open the command consolen (you extracted this from TES4qlod earlier), the command you type is '''TES4qLOD nameofyourworldspace yourplugin.esp'''. If you have converted your plugin into a master just use .esm instead of .esp. If the command was entered correctly it will start it generate textures. Once completed, open up the CS again and click the 'World' tab, scroll down to 'World testing' and click 'update distant LOD data'. Once the box comes up, find your worldspace in the list and click 'Export' (this worldspace only) once its done, save your plugin, try it out and enjoy!




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