Difference between revisions of "Landscape Generation"

17 bytes removed ,  18:09, 23 January 2008
imported>Haama
(Removed bottom link)
imported>Haama
(→‎Step One: Updated)
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==Step One==
==Step One==


The first thing I do to ensure no mix-ups in the files is delete all of the current LOD data for my worldspace (if any have been generated by you).The folders you delete them from are, ''Oblivion\Data\DistantLOD'' (yourworldspace.lod files), delete the heightfield in the ''Oblivion\data\Heightfield'' folder(''yourwoldspaceOverview''), next is the landscape meshes in the ''Oblivion\Data\Meshes\Landscape\LOD'' folder(.NIF files) and last is the LOD textures in the Oblivion\Data\Textures\LandscapeLOD\Generated folder(DDS files). If that makes you nervous, just don't empty your recycle bun right way. The only files you will see in these folders are things that have been generated by you, so you don't have to worry about any game files except your own previous LOD files(if any).
The first thing I do to insure no mix-ups in the files is delete all of the current LOD data for my worldspace (if any have been generated by you).The folders you delete them from are, Oblivion\Data\DistantLOD (yourworldspace.lod files), delete the heightfield in the Oblivion\data\Heightfield folder(yourwoldspaceOverview), next is the landscape meshes in the Oblivion\Data\Meshes\Landscape\LOD folder(.NIF files) and last is the LOD textures in the Oblivion\Data\Textures\LandscapeLOD\Generated folder(DDS files). If that makes you nervous, just don't empty your recycle bun right way.The only files you will see in these folders are things that have been generated by you, so you don't have to worry about any game files except your own previous LOD files(if any).


==Step Two==
==Step Two==
Anonymous user