Difference between revisions of "Landscape Generation"

No change in size ,  15:10, 4 March 2010
m
Fixed Freudian typo: "little floppy dick" to "little floppy disk".
imported>Tom Brightblade
m ("steps" in headlines, as it is on the linked forum thread)
imported>Falchya
m (Fixed Freudian typo: "little floppy dick" to "little floppy disk".)
 
(One intermediate revision by one other user not shown)
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The only tools you need are:
The only tools you need are:
*[[TES4qLOD]] - just unpack that into the Oblivion\Date folder; I'll explain how it's used in a minute.
*[[TES4qLOD]] - just unpack that into the Oblivion\Data folder; I'll explain how it's used in a minute.
*[[TES4Gecko]] - another useful tool.
*[[TES4Gecko]] - another useful tool.


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==(step 2) Generating .lod files==
==(step 2) Generating .lod files==


Now its time to open the CS, once you load up your plugin, click on the 'World' tab at the top and scroll down to 'Heightmap Editor' and click it, choose your worldspace. Once you have opened the heightmap editor click the 'View' tab and click 'regenerate overview' and click yes on the window that pops up. Nothing will appear to happen, now save the texture (this will take a minute, depending on size) by clicking the little floppy dick, once it is finished saving, click the 'file' tab go down to 'generate LOD' and click 'full'.This will begin generating .lod files for the land.Once you have complete this(in order) continue to the next step.
Now its time to open the CS, once you load up your plugin, click on the 'World' tab at the top and scroll down to 'Heightmap Editor' and click it, choose your worldspace. Once you have opened the heightmap editor click the 'View' tab and click 'regenerate overview' and click yes on the window that pops up. Nothing will appear to happen, now save the texture (this will take a minute, depending on size) by clicking the little floppy disk, once it is finished saving, click the 'file' tab go down to 'generate LOD' and click 'full'.This will begin generating .lod files for the land.Once you have complete this(in order) continue to the next step.


==(step 3) Generating textures==
==(step 3) Generating textures==
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