Difference between revisions of "Landscape LOD Tutorial"

335 bytes removed ,  16:18, 19 February 2008
m
updating links, removing broken ones
imported>GhanBuriGhan
(→‎the half black texture bug: link to python script)
imported>Qazaaq
m (updating links, removing broken ones)
Line 1: Line 1:
This tutorial will summarize the steps necessary to create LOD terrain - the land you see in the distance in Obivion (if you have the far land option turned on). We will also discuss common problems and possible solutions.
This tutorial will summarize the steps necessary to create LOD terrain - the land you see in the distance in Obivion (if you have the far land option turned on). We will also discuss common problems and possible solutions.
This article is based on a [http://s11.invisionfree.com/The_Kingdom_OB_Mod/index.php?showtopic=109 tutorial by Seven05].


==Getting started==
==Getting started==
If you want LOD terrain, you are probably working on a new worldspace. For information about creating a new worldspace, and using the heightmap editor, see these tutorials:
If you want LOD terrain, you are probably working on a new worldspace. For information about creating a new worldspace, and using the heightmap editor, see these tutorials:


[[World_Space_Tutorial|World Space Tutorial]]
*[[World Space Tutorial]]
 
*[[WorldBuilding 101]]
[[WorldBuilding_101|World Building 101]]


So go ahead and work on your heightmap. When you are happy with your landscape, save it in the heightmap editor but don't save the esp file yet.  
So go ahead and work on your heightmap. When you are happy with your landscape, save it in the heightmap editor but don't save the esp file yet.  
Line 37: Line 35:


===the half black texture bug===
===the half black texture bug===
You may find that your textures were not assembled correctly. If you find black LOD terrain textures in game, or if you open your generated textues in Photoshop or Gimp and find them to be half black, you suffer from this bug. This seems to be hardware or system related, some people get it, others don't. There is no known fix at this time. I have created a [[LOD_texture_fix_script|python script]] that can assemble the textures correctly. There is also a manual workaround described by b3w4r3: [http://www.elderscrolls.com/forums/index.php?showtopic=478551&hl= Link to Forum post].
You may find that your textures were not assembled correctly. If you find black LOD terrain textures in game, or if you open your generated textues in Photoshop or Gimp and find them to be half black, you suffer from this bug. This seems to be hardware or system related, some people get it, others don't. There is no known fix at this time. I have created a [[LOD_texture_fix_script|python script]] that can assemble the textures correctly.


==Updating LOD information==
==Updating LOD information==
Line 44: Line 42:
Go to the world->world testing->update distant LOD menu, make sure the right boxes are checked and find your new world space in the lefthand side of the window. Select your world space and then click on the "export for this world space only" button. Depending on the number of objects, this process can again take a long time but with no objects in the world space the process you take a couple of seconds at most, even for a large world.
Go to the world->world testing->update distant LOD menu, make sure the right boxes are checked and find your new world space in the lefthand side of the window. Select your world space and then click on the "export for this world space only" button. Depending on the number of objects, this process can again take a long time but with no objects in the world space the process you take a couple of seconds at most, even for a large world.
I am not yet sure how the landscape update exactly works - you won't need it if you followed the steps above, but I usually let the update run anyway.
I am not yet sure how the landscape update exactly works - you won't need it if you followed the steps above, but I usually let the update run anyway.
Also see the [[Visible_When_Distant_Tutorial|Visible When Diststant Tutorial]].
Also see the [[Visible When Distant Tutorial]].


==Testing it==
==Testing it==
Anonymous user