Difference between revisions of "Linking Cells and Connecting to the Outside World"
Linking Cells and Connecting to the Outside World (edit)
Revision as of 01:39, 7 April 2006
, 01:39, 7 April 2006no edit summary
imported>Skammich |
imported>Vvenaya |
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[[Category:My First Dungeon]] | [[Category:My First Dungeon]] | ||
== Linking Cells == | == Linking Cells == | ||
Let's quickly create another cell to use a boss chamber to give this rather small dungeon experience a sense of conclusion. Duplicate your Cell, and rename it "CreepyCave02". Using what you've learned, give the cell an entrance door, ramp down to a chamber, and clutter that chamber as the innermost den for the captain of these bandits. | Let's quickly create another cell to use a boss chamber to give this rather small dungeon experience a sense of conclusion. Duplicate your Cell, and rename it "'''CreepyCave02'''". Using what you've learned, give the cell an entrance door, ramp down to a chamber, and clutter that chamber as the innermost den for the captain of these bandits. | ||
Be sure to place a boss chest in this cell, and leave it unlocked. There are only two ways the player will reach this chest - either by beating the boss, or sneaking past the boss. Both deserve reward without having to play the lockpick minigame. | Be sure to place a boss chest in this cell, and leave it unlocked. There are only two ways the player will reach this chest - either by beating the boss, or sneaking past the boss. Both deserve reward without having to play the lockpick minigame. | ||
For the boss NPC, use one of the pre-made boss lists - in this case: "LL1BanditBossLvl100" | For the boss NPC, use one of the pre-made boss lists - in this case: "'''LL1BanditBossLvl100'''" | ||
<blockquote> | <blockquote> | ||
By default, your new cell is also going to appear as "Creepy Cave" in-game. | By default, your new cell is also going to appear as "Creepy Cave" in-game. | ||
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</blockquote> | </blockquote> | ||
[[Image:img_tut_19.jpg|thumb|right|Linking Load Doors]] | [[Image:img_tut_19.jpg|thumb|right|Linking Load Doors]] | ||
Notice the yellow marker? (use "<b>M</b>" to toggle markers if not). This determines the player's position and orientation when loading into the cell. Place it accordingly. Now, double-click the marker and choose "OK" to teleport to Cell #1, and position that marker correctly, too. | We used '''CDoor00''' at the end of '''Cell #1''', so we'll use the same door here. Double click and select the "'''teleport'''" tab. Check off that this door does, indeed, teleport, and select '''Cell #1''' from the drop-down. Two doors appear in the second list, since there are two un-linked doors in the chosen cell. We happen to know that '''CDoor01''' is the entrance, so choose the proper door and hit "OK". | ||
Notice the yellow marker? (use "<b>M</b>" to toggle markers if not). This determines the player's position and orientation when loading into the cell. Place it accordingly. Now, double-click the marker and choose "OK" to teleport to '''Cell''' #1, and position that marker correctly, too. | |||
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== Connect with the Outside World == | == Connect with the Outside World == | ||
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</blockquote> | </blockquote> | ||
In the [[Cell_View_Window|Cell View]] window, load the Tamriel worldspace and scout around for a nice patch of land to occupy. We're going to set down in a spot outside of Bravil in a wilderness cell at 13,-12. Try sorting by Location to make this easier to find. This isn't a landscaping tutorial, so we'll stick to basics. Drag the following objects into the [[Render Window]]: | In the [[Cell_View_Window|Cell View]] window, load the Tamriel worldspace and scout around for a nice patch of land to occupy. We're going to set down in a spot outside of Bravil in a wilderness cell at 13,-12. Try sorting by Location to make this easier to find. This isn't a landscaping tutorial, so we'll stick to basics. Drag the following objects into the [[Render Window]]: | ||
* CEntranceRockMossLG01 | |||
* CDoor00 | :*'''CEntranceRockMossLG01''' | ||
::A rock with a doorhole textured to match rocks in this region | |||
* LL2BanditCamp50 | :*'''CDoor00''' | ||
:: This door has a good texture for both interior and exterior spaces | |||
:*'''LL2BanditCamp50''' | |||
:: This list may generate an enemy to draw players near the entrance and preview the enemies inside | |||
Arrange them in the exterior cell, and re-name the cell to "CreepyCaveExterior". Note that a lot more typically goes into building a dungeon exterior, but that is beyond the scope of this tutorial. | Arrange them in the exterior cell, and re-name the cell to "CreepyCaveExterior". Note that a lot more typically goes into building a dungeon exterior, but that is beyond the scope of this tutorial. | ||
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These markers will keep the compass direction consistent from cell to cell. | These markers will keep the compass direction consistent from cell to cell. | ||
</blockquote> | </blockquote> | ||
<br>[[Image:tut_img_20.jpg]]<br> | <br>[[Image:tut_img_20.jpg|center]]<br> | ||
Link this door to CreepyCave01 in the same way we linked the previous door, and your dungeon is now integrated in the world of Tamriel! | Link this door to CreepyCave01 in the same way we linked the previous door, and your dungeon is now integrated in the world of Tamriel! |