Difference between revisions of "Linking Cells and Connecting to the Outside World"

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imported>Megalomaniakaal
 
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[[Category:My First Dungeon]]
[[Category:My First Dungeon]]
(Back to [[Pathing and Playtesting]])
== Linking Cells ==
== Linking Cells ==
Let's quickly create another cell to use a boss chamber to give this rather small dungeon experience a sense of conclusion.  Duplicate your Cell, and rename it "'''CreepyCave02'''".  Using what you've learned, give the cell an entrance door, ramp down to a chamber, and clutter that chamber as the innermost den for the captain of these bandits.
Let's quickly create another cell to use a boss chamber to give this rather small dungeon experience a sense of conclusion.  Duplicate your Cell, and rename it "'''CreepyCave02'''".  Using what you've learned, give the cell an entrance door, ramp down to a chamber, and clutter that chamber as the innermost den for the captain of these bandits.
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Remember - you have to set your ambient light values manually for duplicated cells.
Remember - you have to set your ambient light values manually for duplicated cells.
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[[Image:img_tut_19.jpg|thumb|right|Linking Load Doors]]
[[Image:img_tut_19.jpg|center|Linking Load Doors]]


We used '''CDoor00''' at the end of '''Cell #1''', so we'll use the same door here.  Double click and select the "'''teleport'''" tab.  Check off that this door does, indeed, teleport, and select '''Cell #1''' from the drop-down.  Two doors appear in the second list, since there are two un-linked doors in the chosen cell.  We happen to know that '''CDoor01''' is the entrance, so choose the proper door and hit "OK".
We used '''CDoor00''' at the end of '''Cell #1''', so we'll use the same door here.  Double click and select the "'''teleport'''" tab.  Check off that this door does, indeed, teleport, and select '''Cell #1''' from the drop-down.  Two doors appear in the second list, since there are two un-linked doors in the chosen cell.  We happen to know that '''CDoor01''' is the entrance, so choose the proper door and hit "OK".


Notice the yellow marker?  (use "<b>M</b>" to toggle markers if not).  This determines the player's position and orientation when loading into the cell.  Place it accordingly.  Now, double-click the marker and choose "OK" to teleport to '''Cell''' #1, and position that marker correctly, too.
Notice the yellow marker?  (use "<b>M</b>" to toggle markers if not).  This determines the player's position and orientation when loading into the cell.  Place it accordingly.  Now, double-click the marker and choose "OK" to teleport to '''Cell''' #1, and position that marker correctly, too.
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<blockquote> To position the Marker, left-click on it to select it, then right-click and hold.  As you move the mouse, the Marker wil rotate.</blockquote>
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== Connect with the Outside World ==
== Connect with the Outside World ==
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<br>[[Image:tut_img_20.jpg|center]]<br>
<br>[[Image:tut_img_20.jpg|center]]<br>
Link this door to CreepyCave01 in the same way we linked the previous door, and your dungeon is now integrated in the world of Tamriel!
Link this door to CreepyCave01 in the same way we linked the previous door, and your dungeon is now integrated in the world of Tamriel! (If you now wish to delete the mod, it is located at C:\Program Files\Bethesda Softworks\Oblivion\Data)