Difference between revisions of "Magic Effects"

170 bytes added ,  16:37, 14 April 2006
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imported>MaXiMiUS
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imported>Codex
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*'''Name:''' The display name for the effect.
*'''Name:''' The display name for the effect.
*'''School:''' The skill used to cast this effect.
*'''School:''' The skill used to cast this effect.
*'''Base Cost:''' The value used to calculate the casting cost. It is combined with the magnitute, duration, area effect, and type (target vs. touch/self) to determine the cost.  
*'''Base Cost:''' The value used to calculate the casting cost. It is combined with the magnitute, duration, area effect, and type (target vs. touch/self) to determine the cost.
*'''Resist value:''' The effect used to resist the effect. Resist magic always applies to touch and target spells after this resistance effect has been handled.
*'''Resist value:''' The effect used to resist the effect. Resist magic always applies to touch and target spells after this resistance effect has been handled.
*'''Assoc. Item:''' For bound item spells and summoning spells, this is the associated item. In the case of actors, the actor must be marked as summonable to appear in this list.
*'''Assoc. Item:''' For bound item spells and summoning spells, this is the associated item. In the case of actors, the actor must be marked as summonable to appear in this list.
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**'''Hit Sound:''' The sound played when the effect hits a target.
**'''Hit Sound:''' The sound played when the effect hits a target.
**'''Area Sound:''' ???
**'''Area Sound:''' ???
*'''Constant Effect Enchantment Factor:''' This value is combined with the base cost and the soul gem size to determine the magnitude of permanent enchantments on armor and clothing.
*'''Constant Effect Enchantment Factor:''' This value is combined with the base cost and the soul gem size to determine the magnitude of permanent enchantments on armor and clothing. The formula is obviously something like  Power = SoulGemSize / (BaseCost * CEEnchantmentFactor)
*'''Constant Effect Barter Factor:''' This value is used to determine the price of an enchantment on a piece of armor or clothing.
*'''Constant Effect Barter Factor:''' This value is used to determine the price of an enchantment on a piece of armor or clothing. The formula is obviously something like GoldCost = Power * CEBarterFactor
*'''Visual effects:''' If the spell has multiple effects, only the visual effect for the most expensive effect is played.
*'''Visual effects:''' If the spell has multiple effects, only the visual effect for the most expensive effect is played.
**'''Effects NIF:''' The file name of the graphic effect played on the caster.
**'''Effects NIF:''' The file name of the graphic effect played on the caster.
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