Difference between revisions of "Making A New Light"

127 bytes added ,  11:04, 4 August 2008
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Once they are in the .nif file for your new light, you can make adjustments to the AttachLight and FlameNode NiNodes which is explained in detail [[Working_With_Nifs_201_:_Practical_Use#Adding flames to a weapon|here]]. After everything is adjusted to your liking, save your .nif file for your new light and just close the other NifSkope without saving the file you were copying from.
Once they are in the .nif file for your new light, you can make adjustments to the AttachLight and FlameNode NiNodes which is explained in detail [[Working_With_Nifs_201_:_Practical_Use#Adding flames to a weapon|here]] in steps 9 and 10. The only change is that you will be adjusting the AttachLight or FlameNode instead of the Billboard Node. After everything is adjusted to your liking, save your .nif file for your new light and just close the other NifSkope without saving the file you were copying from.




[[Image:LightTut4.JPG|right|thumb|Click on Edit]]
[[Image:LightTut4.JPG|right|thumb|Click on Edit]]
At this point, open up your mod in the Oblivion Construction Set. Locate the Light section in the Object window and click on it. Since we are implementing a new torch, we want to go to the left pane and find Torch02 under the Editor ID and then right click > Edit and change the ID to that the new light.
At this point, open up your mod in the Oblivion Construction Set. Locate the Light section in the Object window and click on it. Since we are implementing a new torch, we want to go to the left pane and find Torch02 under the Editor ID and then right-click > Edit and change the ID to that of the new light.




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