Difference between revisions of "Making New Armor Using NifSkope"

images from imageshack to wiki
imported>Qazaaq
(formatting)
imported>Qazaaq
(images from imageshack to wiki)
Line 12: Line 12:
==STEP 2: Getting your workspace ready==
==STEP 2: Getting your workspace ready==


It's a very good idea to put all your textures and meshes related to body, armour and clothing into the Oblivion Data folder. Usually pathed at C:\Program Files\Bethesda Softworks\Oblivion\Data
[[Image:Cutandpastetut_01.jpg|thumb|right|Setting the Texture Folder]]It's a very good idea to put all your textures and meshes related to body, armour and clothing into the Oblivion Data folder. Usually pathed at C:\Program Files\Bethesda Softworks\Oblivion\Data
Then you open up Nifscope and then at the top you go to "Render>Set Texture Folder" http://img81.imageshack.us/img81/9580/tut19ak.jpg and point it to the Oblivion Data folder. That way it won't have any problems finding the textures for meshes you are opening.
Then you open up Nifscope and then at the top you go to "Render>Set Texture Folder" and point it to the Oblivion Data folder. That way it won't have any problems finding the textures for meshes you are opening.




Line 29: Line 29:
First load up the Daedric Cuirass in the new window.
First load up the Daedric Cuirass in the new window.
Now click on the Pauldrons and you'll notice the list to the left opens up and a NiTriShape gets highlighted.
Now click on the Pauldrons and you'll notice the list to the left opens up and a NiTriShape gets highlighted.
Right click that NiTriShape and choose "Block > Copy Branch" http://img214.imageshack.us/img214/4697/tut20jx.jpg
Right click that NiTriShape and choose "Block > Copy Branch" [[Image:Cutandpastetut_02.jpg|thumb|right|Copy Branch]]
Now go to the armour you originally opened and right click the left list and choose "Paste Branch" http://img186.imageshack.us/img186/4057/tut32of.jpg
Now go to the armour you originally opened and right click the left list and choose "Paste Branch" [[Image:Cutandpastetut_03.jpg|thumb|right|Paste Branch]]
Sometimes, it will give you an error when you try and copy the branch 'cannot link to node 'XXXXXX'. That's because the armours are using the same nodes, but they are named just a wee bit different. Just rename the most similar node in your original armour to the name it's looking for. ei: Biped Neck01 to Biped Neck1. It will paste the branch in properly now. And if you are paranoid you can always change the node's name back after you are done.
Sometimes, it will give you an error when you try and copy the branch 'cannot link to node 'XXXXXX'. That's because the armours are using the same nodes, but they are named just a wee bit different. Just rename the most similar node in your original armour to the name it's looking for. ei: Biped Neck01 to Biped Neck1. It will paste the branch in properly now. And if you are paranoid you can always change the node's name back after you are done.
The armour pieces is in the file now, but that's not good enough. We need to make it part of the actual armour, by linking it to the skeleton. It's super easy, and we have 2 ways to do it.
The armour pieces is in the file now, but that's not good enough. We need to make it part of the actual armour, by linking it to the skeleton. It's super easy, and we have 2 ways to do it.
Line 36: Line 36:
1) To add the piece while removing a piece from the original
1) To add the piece while removing a piece from the original
Highlight the NiTriShape of the branch you just pasted in, and right click and choose "Block > Copy"
Highlight the NiTriShape of the branch you just pasted in, and right click and choose "Block > Copy"
Then click a piece of the armour you wish to sacrifice for this piece. The left list will expand showing the NiTriShape that piece belongs to. Just right click on that NiTriShape and choose "Block > Paste Over" (paste over only works if you are trying to paste over a block that's the same type as the block you copied. If you are trying to paste a NiTriShape over a NiTriStrip, just right click the NiTriStrip and choose 'Mesh > Triangulate' to turn it into a NiTriShape)http://img184.imageshack.us/img184/2840/tut46qj.jpg
Then click a piece of the armour you wish to sacrifice for this piece. The left list will expand showing the NiTriShape that piece belongs to. Just right click on that NiTriShape and choose "Block > Paste Over" (paste over only works if you are trying to paste over a block that's the same type as the block you copied. If you are trying to paste a NiTriShape over a NiTriStrip, just right click the NiTriStrip and choose 'Mesh > Triangulate' to turn it into a NiTriShape) [[Image:Cutandpastetut_04.jpg|thumb|right|Paste Over]]
Boom! You're new piece is in the armour and your original is Zapp'd!
Boom! You're new piece is in the armour and your original is Zapp'd!
See how my chest piece is gone and the pauldrons are on the shoulders? http://img216.imageshack.us/img216/8627/tut60cc.jpg I chose to replace the chest with the pauldrons. The pieces will always be placed in the right area when pasted in this way.
See how my chest piece is gone and the pauldrons are on the shoulders? [[Image:Cutandpastetut_05.jpg|thumb|right|NiTriShape]] I chose to replace the chest with the pauldrons. The pieces will always be placed in the right area when pasted in this way.
After the procedure you'll notice if you collapse the left list, there are all these blocks left at the bottom. http://img216.imageshack.us/img216/8627/tut60cc.jpg They aren't being used and to avoid clutter should be deleted. Just make sure to collapse the main NiNode so you don't delete anything in there by accident.
After the procedure you'll notice if you collapse the left list, there are all these blocks left at the bottom. [[Image:Cutandpastetut_05.jpg|thumb|right|NiTriShape]] They aren't being used and to avoid clutter should be deleted. Just make sure to collapse the main NiNode so you don't delete anything in there by accident.


2) This is throttlekitty's way to add new pieces without sacrificing one! ohmy.gif
2) This is throttlekitty's way to add new pieces without sacrificing one! ohmy.gif
Line 45: Line 45:
Now paste that branch in, just the same as above.
Now paste that branch in, just the same as above.
Now we need to show the block details. Go to "View > Block Details" to get a whole whack of info at the bottom.
Now we need to show the block details. Go to "View > Block Details" to get a whole whack of info at the bottom.
Now click on the original armour's main NiNode and look at the details at the bottom. You need to find the name Children and right click on it, then choose "Array > Add Empty Link" http://img220.imageshack.us/img220/6170/tut73xe.jpg
Now click on the original armour's main NiNode and look at the details at the bottom. You need to find the name Children and right click on it, then choose "Array > Add Empty Link" [[Image:Cutandpastetut_06.jpg|thumb|right|Add Empty Link]]
You'll see that a list of indices expands and one at the bottom named 'none' is highlighted. Just double click 'none' and type the number of the NiTriShape's Branch you just pasted in. http://img161.imageshack.us/img161/5053/tut82yo.jpg
You'll see that a list of indices expands and one at the bottom named 'none' is highlighted. Just double click 'none' and type the number of the NiTriShape's Branch you just pasted in. [[Image:Cutandpastetut_07.jpg|thumb|right|Linking NiTriShape]]
The piece is magically added into the armour! Super sweet! And there are no junk blocks left over! biggrin.gif
The piece is magically added into the armour! Super sweet! And there are no junk blocks left over!




Line 60: Line 60:


Here is a simple armour I made by mixing and matching pieces.
Here is a simple armour I made by mixing and matching pieces.
http://img114.imageshack.us/img114/261/testingarmour5wp.jpg
[[Image:Cutandpastetut_08.jpg|thumb|right|NiTriShape]]


Sometimes when you put different armour pieces together you will get parts clipping through other parts. You can use transparency to hide those parts poking out.
Sometimes when you put different armour pieces together you will get parts clipping through other parts. You can use transparency to hide those parts poking out.
Anonymous user