Difference between revisions of "MenuMode"

945 bytes removed ,  13:19, 14 July 2008
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imported>JOG
(Moved to "Category: Blocktypes")
imported>Quetzilla
 
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   begin MenuMode
   begin MenuMode
   begin MenuMode 1
   begin MenuMode 1
  begin MenuMode 1012


With no parameter, this block type will run whenever the game is NOT in gamemode -- whenever ANY menu is being displayed.
With no parameter, this block type will run whenever the game is NOT in gamemode -- whenever ANY menu is being displayed.
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If you include a parameter, you can specify the menu type, or the specific menu, when you want the script block to run:
If you include a parameter, you can specify the menu type, or the specific menu, when you want the script block to run:


{{MenuTypes}}


 
==See Also==
Menu type:
*[[MenuMode (Function)]]
1 = "main four" (the character interface: stats, magic, inventory, quest log)
2 = any other menu (message boxes, containers, etc.)
3 = console
 
Specific menu:
1001 = Message
1002 = Inventory
1003 = Stats
1004 = HUDMain
1005 = HUDInfo
1006 = HUDReticle
1007 = Loading
1008 = Container, Barter
1009 = Dialog
1010 = HUDSubtitle
1011 = Generic
1012 = SleepWait
1013 = Pause
1014 = LockPick
1015 = Options
1016 = Quantity
1017 = Audio
1018 = Video
1019 = VideoDisplay
1020 = Gameplay
1021 = Controls
1022 = Magic
1023 = Map
1024 = MagicPopup
1025 = Negotiate
1026 = Book
1027 = LevelUp
1028 = Training
1029 = BirthSign
1030 = Class
1031 = Attributes
1032 = Skills
1033 = Specilization
1034 = Persuasion
1035 = Repair
1036 = RaceSex
1037 = SpellPurchase
1038 = Load
1039 = Save
1040 = Alchemy
1041 = SpellMaking
1042 = Enchantment
1043 = EffectSetting
1044 = Main
1045 = Breath
1046 = QuickKeys
1047 = Credits
1048 = SigilStone
1049 = Recharge
1051 = TextEdit


[[Category: Blocktypes]]
[[Category: Blocktypes]]
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