MenuMode

Revision as of 11:02, 24 February 2006 by imported>Maturin
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Syntax:

 begin MenuMode MenuType (optional)

Example:

 begin MenuMode
 begin MenuMode 1

With no parameter, this block type will run whenever the game is NOT in gamemode -- whenever ANY menu is being displayed.

If you include a parameter, you can specify the menu type, or the specific menu, when you want the script block to run:


Menu type:

1 = "main four" (the character interface: stats, magic, inventory, quest log)
2 = any other menu (message boxes, containers, etc.)
3 = console

Specific menu:

1001 = Message 
1002 = Inventory 
1003 = Stats 
1004 = HUDMain 
1005 = HUDInfo 
1006 = HUDReticle
1007 = Loading 
1008 = Container 
1009 = Dialog 
1010 = HUDSubtitle 
1011 = Generic 
1012 = SleepWait 
1013 = Pause 
1014 = LockPick 
1015 = Options 
1016 = Quantity 
1017 = Audio 
1018 = Video 
1019 = VideoDisplay 
1020 = Gameplay 
1021 = Controls 
1022 = Magic 
1023 = Map 
1024 = MagicPopup 
1025 = Negotiate 
1026 = Book 
1027 = LevelUp 
1028 = Training 
1029 = BirthSign 
1030 = Class 
1031 = Attributes 
1032 = Skills 
1033 = Specilization 
1034 = Persuasion 
1035 = Repair 
1036 = RaceSex 
1037 = SpellPurchase 
1038 = Load 
1039 = Save 
1040 = Alchemy 
1041 = SpellMaking 
1042 = Enchantment 
1043 = EffectSetting 
1044 = Main 
1045 = Breath 
1046 = QuickKeys