Difference between revisions of "MessageBox Tutorial"
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{{Tools|req0=[[The Elder Scrolls Construction Set|Construction Set]]|opt0=[[OBSE]]}} | |||
==Intro== | ==Intro== | ||
Most MessageBox mistakes | Most MessageBox mistakes are made when simple scripts are used as a base for more complex menu scripts. To prevent this, this tutorial will work towards a single all-purpose script that can be used and expanded for any situation. By the end, you will know the problems that can pop-up in a menu script, how to prevent them, and why every line of the all-purpose script is needed. | ||
We'll start out with some of the basic mechanics of the MessageBox and related functions, followed by common mistakes in complex scripts, and then the all-purpose script and how to set it up. Finally, we'll go through how to use the script to easily move between multi-layered menus, and some extras that you can tack on to it. | |||
Note that there are 4 mediums to attach a menu script to: Activators, Quests, Tokens (Object scripts on items in the player's possession), and Spells (or Magic Effect scripts). This article will focus mainly on activators, but the other methods, their differences, and how to set them up will be discussed on other pages. Activators are the focus as they are easier and safer to use in most situations (see [[MessageBox_Tutorial#In_which_I_try_to_convince_you_to_use_an_activator|"In which I try to convince you to use an activator"]] for the reasons, though it's highly suggested to read the article first). | |||
==Basic Mechanics of MessageBox and Related Functions== | ==Basic Mechanics of MessageBox and Related Functions== | ||
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endif | endif | ||
end</pre> | end</pre> | ||
Note that each menu has a pair of corresponding numbers: Main menu, -1/1; Armor menu, -10/10; Weapon menu, -11/11. When you set Choosing to the corresponding number, that menu will be shown. You can find more information in the [[MessageBox Tutorial#Moving Between Multiple Menus]] section. | Note that each menu has a pair of corresponding numbers: Main menu, -1/1; Armor menu, -10/10; Weapon menu, -11/11. When you set Choosing to the corresponding number, that menu will be shown. You can find more information in the [[MessageBox Tutorial#Moving Between Multiple Menus|Moving Between Multiple Menus]] section. | ||
===Running the same choice for multiple frames=== | ===Running the same choice for multiple frames=== | ||
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end</pre> | end</pre> | ||
Set Working to 0 when you wish to keep the script from running. | Set Working to 0 when you wish to keep the script from running. | ||
* These solutions work hand in hand. When the script should be running, and Working is 1, set Working to 1 at the | * These solutions work hand in hand. When the script should be running, and Working is 1, set Working to 1 at the beginning of every frame to keep it loaded for the next frame. When it's 0, don't set any variables and the activator will be unloaded, preventing the script from errantly running. Combining them looks like this: | ||
<pre>short Working | <pre>short Working | ||
... | ... | ||
begin | begin onActivate | ||
... | ... | ||
set Working to 1 | set Working to 1 | ||
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begin GameMode | begin GameMode | ||
if Working | if Working | ||
set Working to 1 | |||
if (Choosing == 0) | if (Choosing == 0) | ||
set Working to 0 | set Working to 0 | ||
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... | ... | ||
endif | endif | ||
endif | endif | ||
end</pre> | end</pre> | ||
====Other methods==== | ====Other methods==== | ||
* [[MessageBox_Tutorial | * [[MessageBox_Tutorial/Quest_Scripts|Quests]] | ||
* [[MessageBox_Tutorial | * [[MessageBox_Tutorial/Token_Scripts|Tokens]] | ||
* [[MessageBox_Tutorial | * [[MessageBox_Tutorial/Spell_Scripts|Spells]] | ||
===What you'll need=== | ===What you'll need=== | ||
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===Activator=== | ===Activator=== | ||
#Select an activator in the "Object Window" | #Select an activator in the "Object Window" | ||
#*It needs to be an activator. Statics can't have scripts, [[ | #*It needs to be an activator. Statics can't have scripts, [[Crashes#Activating_a_Container_(including_NPC)|NPCs and containers can cause a CTD if they have a scripted item in their inventory]], and items can be picked up. | ||
#Edit the name | #Edit the name | ||
#Press enter (or select ok in the edit menu) | #Press enter (or select ok in the edit menu) | ||
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Begin GameMode | Begin GameMode | ||
If Working | If Working | ||
Set Working to 1 | |||
If (Choosing == 0) ;meaning it shouldn't be running | If (Choosing == 0) ;meaning it shouldn't be running | ||
Set Working to 0 | Set Working to 0 | ||
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Endif | Endif | ||
Endif | Endif | ||
Endif | Endif | ||
End</pre> | End</pre> | ||
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Begin GameMode | Begin GameMode | ||
If Working | If Working | ||
Set Working to 1 | |||
If (Choosing == 0) ;meaning it shouldn't be running | If (Choosing == 0) ;meaning it shouldn't be running | ||
Set Working to 0 | Set Working to 0 | ||
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Endif | Endif | ||
Endif | Endif | ||
Endif | Endif | ||
End</pre> | End</pre> | ||
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==Extras== | ==Extras== | ||
That will take care of most menu systems you'll ever want to create. However, there is still more functioniality you can add to your menus. From here, you can either get it all by using the following script, or pick and choose using the mini-tutorials: | That will take care of most menu systems you'll ever want to create. However, there is still more functioniality you can add to your menus. From here, you can either get it all by using the following script, or pick and choose using the mini-tutorials: | ||
<br>[[MessageBox_Tutorial | <br>[[MessageBox_Tutorial/Centralized_Decision_Catching|Centalizing your decision catching]] | ||
<br>[[Messagebox_Tutorial | <br>[[Messagebox_Tutorial/GameMode_And_MenuMode|Running menus in both GameMode and MenuMode when your script is too large]] | ||
<br>[[MessageBox_Tutorial | <br>[[MessageBox_Tutorial/Ensuring_Your_Menu_Is_Seen|Ensuring your menus are seen]] | ||
<br>[[Messagebox_Tutorial | <br>[[Messagebox_Tutorial/Set_Variables|Allowing the player to set a variable to any number]] | ||
<br>[[MessageBox_Tutorial | <br>[[MessageBox_Tutorial/External_Menu_Selection|Controlling the menu system via external scripts]] | ||
==Applying it all== | ==Applying it all== | ||
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Begin GameMode ;Running menus in both GameMode and MenuMode | Begin GameMode ;Running menus in both GameMode and MenuMode | ||
If Working | If Working | ||
Set Working to 1 | |||
If (Choosing == 0) | If (Choosing == 0) | ||
Set GMRun to 0 | Set GMRun to 0 | ||
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Set Choosing to 0 | Set Choosing to 0 | ||
Endif | Endif | ||
Endif | Endif | ||
End | End | ||
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Begin MenuMode | Begin MenuMode | ||
If Working | If Working | ||
Set Working to 1 | |||
If (Choosing == 0) | If (Choosing == 0) | ||
Set GMRun to 0 ;Running menus in both GameMode and MenuMode | Set GMRun to 0 ;Running menus in both GameMode and MenuMode | ||
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endif | endif | ||
Endif | Endif | ||
Endif | Endif | ||
End</pre> | End</pre> | ||
[[Category: Scripting Tutorials]] | [[Category: Scripting Tutorials]] |