Editing Modding Etiquette

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* Avoid using [[PlaceAtMe]] to create new copies of an object when you could simply use [[MoveTo]] on an existing object. Apparently, placed items are never deleted from the world and if used enough can cause savegame size to expand significantly. (E.g., earlier versions of Harvest Flora had this problem.)
* Avoid using [[PlaceAtMe]] to create new copies of an object when you could simply use [[MoveTo]] on an existing object. Apparently, placed items are never deleted from the world and if used enough can cause savegame size to expand significantly. (E.g., earlier versions of Harvest Flora had this problem.)
== Compatibility ==
*Don't alter objects that exist in Oblivion.esm unless your mod is specifically designed to alter them. Examples of bad alterations include changing the contents of a chest, the destination of a load door, the properties of objects, adding a script to an object, or changing a magic effect. Changes like this will affect all instances of that object in the game. To avoid that, copy the existing object with a new ObjectID before making any changes.
* Keep your mod clean. Information on cleaning mods can be found in the [[Mod Cleaning Tutorial]].
* Keep any new dialogue clean. Information on unclean dialogue can be found in the [[Unclean Dialogue|Unclean Dialogue Tutorial]].
* Don't create self-centered dialogue that adds topics or greetings to all NPCs in the world, without a means to avoid them. Another modder might want to create a NPC that knows absolutely nothing about current events or doesn't care about them. If you want to add generic topics to all NPCs, add them to the quest "'''Generic'''" or make your own quest and test for "'''[[GetIsPlayableRace]] == 1'''" and "'''[[GetInFaction]] ForgottenOnesFaction == 0'''".
* Don't click on '''Recompile All''' in the Script Edit window of the TES Construction Set.  Doing so includes all of the scripts from currently open TES Files in your mod making it bigger in file size and possibly interfering with somebody else's mod.
* Avoid making any changes to the '''Magic Effects''' menu since your changes could interfere with a new expansion or could conflict with another mod altering the same '''Magic Effect'''. Even if that particular '''Magic Effect''' seems to be unused, it may have a planned use at a future date.


== Design ==
== Design ==

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