Difference between revisions of "Modding Terminology"

612 bytes added ,  19:08, 27 December 2008
adding introduction, nominating this for featured status
imported>Wrye
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[[Category:Getting Started]]
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This article explains the fundamentals of how mods work. It is somewhat lengthy, and somewhat technical, but '''it is absolutely critical that a modder understands these concepts!''' Failure to understand the distinctions and explanations in this article can very easily turn a mod into a buggy mess. It is therefore ''highly'' recommended that you read this article in its entirety, and continue reading it until you understand it. ''Specific'' questions may be asked on the [[Talk:Modding Terminology|talk page]], but please be sure to check to make sure no one else has asked the same question.
 
==Modules, Records, Formids==
==Modules, Records, Formids==
Modding using the TESCS means creating and editing '''module''' files (i.e. esp and esm files). There are other ways to "mod" (create/edit resource -- mesh, texture, sound, speech -- files; edit ini and xml files, etc.), but here we'll just be talking about module file editing.
Modding using the TESCS means creating and editing '''module''' files (i.e. esp and esm files). There are other ways to "mod" (create/edit resource -- mesh, texture, sound, speech -- files; edit ini and xml files, etc.), but here we'll just be talking about module file editing.
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* '''True Reference:''' Unnecessary. Don't use it.
* '''True Reference:''' Unnecessary. Don't use it.
* '''Hexid:''' Use "formid" instead.
* '''Hexid:''' Use "formid" instead.
[[Category:Getting Started]]