Difference between revisions of "Modding Terminology"
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This article explains the fundamentals of how mods work. It is somewhat lengthy, and somewhat technical, but '''it is absolutely critical that a modder understands these concepts!''' Failure to understand the distinctions and explanations in this article can very easily turn a mod into a buggy mess. It is therefore ''highly'' recommended that you read this article in its entirety, and continue reading it until you understand it. ''Specific'' questions may be asked on the [[Talk:Modding Terminology|talk page]], but please be sure to check to make sure no one else has asked the same question. | |||
==Modules, Records, Formids== | ==Modules, Records, Formids== | ||
Modding using the TESCS means creating and editing '''module''' files (i.e. esp and esm files). There are other ways to "mod" (create/edit resource -- mesh, texture, sound, speech -- files; edit ini and xml files, etc.), but here we'll just be talking about module file editing. | Modding using the TESCS means creating and editing '''module''' files (i.e. esp and esm files). There are other ways to "mod" (create/edit resource -- mesh, texture, sound, speech -- files; edit ini and xml files, etc.), but here we'll just be talking about module file editing. | ||
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* '''True Reference:''' Unnecessary. Don't use it. | * '''True Reference:''' Unnecessary. Don't use it. | ||
* '''Hexid:''' Use "formid" instead. | * '''Hexid:''' Use "formid" instead. | ||
[[Category:Getting Started]] |