Difference between revisions of "NIF Importers and Exporters"

2,272 bytes added ,  18:44, 19 October 2009
updated supported versions of blender and maya
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imported>Amorilia
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== <center>NifTools MAX Plugins for Oblivion (WIP)</center> ==
== 3ds Max ==


=== Civilization IV MaxTools ===
{| cellpadding="5" cellspacing="0" width="100%"
{| cellpadding="5" cellspacing="0" width="100%"
|-
|-
!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | Description
!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | Description
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|  
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|
3DS Max Plugin Oblivion that supports collision mesh generation.
This is a NIF exporter for 3D Studio Max, designed for use with Civilization 4. It can be used to export models for Oblivion, but it uses an older version of The NIF format and not everything can be realized (e.g. no collision-data and Havok-physics)
|-
!style="background:#ffdead;border-bottom:1px solid;" | Supported Versions
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|
6, 7, 8
|-
!style="background:#ffdead;border-bottom:1px solid;" | Download
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|
[http://www.civfanatics.net/downloads/civ4/utility/CivilizationIV-MaxTools-v6.zip Exporter for 3DSMax v6]
 
[http://www.civfanatics.net/downloads/civ4/utility/CivilizationIV-MaxTools-v7+.zip Exporter for 3DSMax v7+]
|}


This is an early release, so expect it to be buggy.


Requires 3D Studio Max 6+, tested with version 8.


=== NifTools 3ds Max NIF Plugin ===
{| cellpadding="5" cellspacing="0" width="100%"
|-
!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | Description
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|
3D Studio Max Importer/Exporter for Oblivion that supports exporting a collision mesh and animations. Has MOPP support as of 0.2.17.x build.
|-
!style="background:#ffdead;border-bottom:1px solid;" | Supported Versions
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|
gmax, 4.2, 5 - 9 and 9 x64
|-
|-
!style="background:#ffdead;border-bottom:1px solid;" | Links
!style="background:#ffdead;border-bottom:1px solid;" | Links
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|  
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|


[http://niftools.sourceforge.net/forum/viewforum.php?f=6 Niftools Forum]
[http://niftools.sourceforge.net/wiki/3ds_Max NifTools Wiki]


[http://www.silgrad.com/wbb2/thread.php?threadid=2477 Tutorial]
[http://www.silgrad.com/wbb2/thread.php?threadid=2477 Tutorial]
|-
|-
!style="background:#ffdead;border-bottom:1px solid;" | Download
!style="background:#ffdead;border-bottom:1px solid;" | Download
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|  
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|
[http://sourceforge.net/project/showfiles.php?group_id=149157&package_id=195073 Link]
[http://sourceforge.net/project/showfiles.php?group_id=149157&package_id=195073 Latest MAX Plugins]
|}
|}


==Blender==


<BR>
=== NifTools Blender NIF Scripts ===
== <center>Civilization IV - Max-Tools</center> ==
{| cellpadding="5" cellspacing="0" width="100%"
|-
!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | Description
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|
The Blender NIF scripts enable Blender to import and export NIF files. It supports NIF files up to version 20.3.0.6, which includes the version used by Oblivion.
|-
!style="background:#ffdead;border-bottom:1px solid;" | Supported Versions
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|
2.45, 2.46, 2.47, 2.48, 2.49
|-
!style="background:#ffdead;border-bottom:1px solid;" | Links
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|
 
[http://niftools.sourceforge.net/wiki/Blender NifTools Wiki]
|-
!style="background:#ffdead;border-bottom:1px solid;" | Download
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|
[http://sourceforge.net/project/showfiles.php?group_id=149157&package_id=166219 Latest Blender NIF Scripts]
|}


==Maya==


=== NifTools Maya NIF Plugin ===
{| cellpadding="5" cellspacing="0" width="100%"
{| cellpadding="5" cellspacing="0" width="100%"
|-
|-
!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | Description
!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | Description
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|  
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|
This is a NIF exporter for 3D Studio Max, designed for use with Civilization 4. It can be used to create models for Oblivion, but it uses an older version of The NIF format and not everything can be realized (e.g. no collision-data and Havok-physics)
Maya Importer/Exporter for NIF files. It does not support animation or collision, but it can open and export static NIF files and skin attached to bone is also supported.
|-
!style="background:#ffdead;border-bottom:1px solid;" | Supported Versions
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|
6.5, 7, 8, 8.5, 9
 
|-
!style="background:#ffdead;border-bottom:1px solid;" | Links
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|
 
[http://niftools.sourceforge.net/wiki/Maya NifTools Wiki]
|-
|-
!style="background:#ffdead;border-bottom:1px solid;" | Download
!style="background:#ffdead;border-bottom:1px solid;" | Download
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|  
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|
[http://www.civfanatics.net/downloads/civ4/utility/CivilizationIV-MaxTools-v6.zip Exporter for 3DSMax v6]
[http://sourceforge.net/project/showfiles.php?group_id=149157&package_id=166115 Latest Maya Plugin]
 
[http://www.civfanatics.net/downloads/civ4/utility/CivilizationIV-MaxTools-v7+.zip Exporter for 3DSMax v7+]
|}
|}


[[Category:Tools]]


[[Category:Tools]]
[[Category:Tools: Meshes and Textures]]
[[Category:Tools: Meshes and Textures]]
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